dark        

Bethesda is adding real public events to Fallout 76 on the next step of the road to redemption tour

0

For many, it won't be even partially redeemed until NPCs hit

Bethesda is starting to explain what those upcoming quality of life upgrades for Fallout 76 entail, and the first big reveal deals with public events.

You know, those lovely random quests that perpetually dot the world map, found in MMOs like World of Warcraft and FFXIV (known as "FATES"), as well as looter shooters like Destiny. The gist is that you could be walking around and join up with other players organically to complete short tasks, and earn rewards in the process. Now Fallout 76 had these to an extent, but Bethesda is overhauling them, complete with the new agreed-upon moniker reclassification.

For starters, Bethesda is making fast travel to public events free. Yes you read that right: in the past, it would cost caps (in-game currency) to do it, an MMO travel staple, but now you can just go and have fun (novel concept). Bethesda also says that it plans on making public events much easier to spot on the map, and provide more information like player counts that are actively engaging in the event already, various timers, difficulty ratings, and a quick overview of what you're going to be doing.

Dying at a public event no longer incurs big penalties (it's just an increasing respawn timer now instead of dropping your junk), and you have to activate the event manually instead of it just happening randomly when no one is around to participate. Oh, and public events share cooldowns: so you don't need to rush around and choose between them, instead you can opt to chain quest events. Just one of these changes would have been a huge step forward, but Bethesda thankfully opted to bundle a bunch of them together.

If this is a taste of what's to come, the "Complete Edition" pack, with the eventual NPC update, could allow 76 to hang with the rest of the series (obligatory "never forget how it launched" mention).

Inside the Vault [Bethesda.net]

You are logged out. Login | Sign up

 
 

 

TwitterRedditEmailFacebook
 
Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures


 


 


Also on Destructoid: Fallout 76   (218)   From our database:

  • Fallout 76's next big patch hits Tuesday, alongside of a huge community-wide event - Chris Carter
  • Bethesda apologizes for messing up recent Fallout 76 event, adding 'additional challenges' in response - Chris Carter
  • Fallout 76: The Legendary Run isn't so legendary - Dan Roemer
  • Bethesda is drastically upgrading Fallout 76's underwhelming ammo convertor tool - Chris Carter
  • Fallout 76's next big update hits the public test server next week - Chris Carter
  • Does Fallout 76 still suck? Xbox Game Pass makes it cheap to find out - Brett Makedonski
  • Fallout 76's first season is off to a very rough start - Brett Makedonski
  • Fallout 76's first 'season' and the long-awaited public teams feature are now live - Chris Carter
  • Here's how Fallout 76's Season 1 works, including details on an Ammo Converter - Brett Makedonski
  • More related stories
    Filed under... #Bethesda #Fallout #PC #PS4 #shooters #Xbox One

    READER COMMENTS LOADING BELOW...


    LET'S KEEP THE COMMUNITY GREAT


    You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!



     
     
  •