After overwhelming fan feedback, Blizzard removed the climate mechanic from Heroes of the Storm


Anomalies are shifting gears, design wise

"What can [one] do against such reckless hate?" is probably what the Heroes of the Storm developers were thinking after they unleashed the "weather anomaly" mechanic into the game several weeks ago.

Although the hero Mei has been a bonafide success, the weather mechanic was polarizing, to put it lightly. The gist is that nearly every map, in nearly every mode (even competitive gametypes), contained a weather gimmick. Some maps snowed and granted players shields. Another allowed players to periodically gain stealth when sitting in bushes. Another struck players with lightning that granted movement speed and extra damage.

In theory, it sounds like a fun little brawl-like mode: but it wasn't restricted to just brawl. Instead, everyone had to play it, which led to some odd balance and timing issues. Although a lot of that could be circumvented or adapted to (like any big MOBA patch or change), the kicker was that many players suffered a reduced framerate because of the weather effects. It seems as if that was the final nail in the coffin, as Blizzard has announced that it is rolling back the event altogether.

Taking to the forums, community manager Cydra relayed a message from the developers. "Not adding enough fun factor" was a reason given for the change, as well as unacceptable" FPS issues. Going forward, the team says, it will "finish the year with one more anomaly," then provide regular gameplay updates as usual, but chill a bit on the anomaly concept, eschewing a "set cadence."

Anomalies have been a mixed affair so far since they were introduced last November. Visible experience "globes" were altered and are still in the game (to stay, it seems). Changes tower behavior and damage/function, however, were slightly rolled back after fan outcry. It's good that the Heroes team is listening and trying new things, but the weather concept was a bit much for me: especially since it was forced into competitive play, and particularly when it came to the stealth anomaly in how it impacted already-stealth-centric heroes.

Update on the Climate Phenomena Anomaly [Battle.net]

You are logged out. Login | Sign up


Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures



Also on Destructoid: Heroes of the Storm   (130)   From our database:

  • The disrespect of Heroes of the Storm at BlizzConline was a little much - Chris Carter
  • Heroes of the Storm boss says Hogger timing was a 'happy coincidence' - Chris Carter
  • (Update) It looks like Heroes of the Storm is hosting the infamous Hogger - Chris Carter
  • Heroes of the Storm lead muses on the success of the Gladiator's Medallion, the latest reworks, and Blackthorne - Chris Carter
  • The latest Heroes of the Storm event combines Starcraft and Warcraft into one metal mix - Chris Carter
  • Heroes of the Storm is eliminating Brawl and making ARAM an official mode - Chris Carter
  • Here's a look at Heroes of the Storms' D.va and Gazlowe reworks - Chris Carter
  • Heroes of the Storm team: 'We don't see any end in sight' - Chris Carter
  • After overwhelming fan feedback, Blizzard removed the climate mechanic from Heroes of the Storm - Chris Carter
  • More related stories
    Filed under... #Blizzard #Heroes of the Storm #MOBA #PC



    You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!