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A Mario 64 ray tracing mod? Sure

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That water though

I don't think I can accurately assess how many times I've played Mario 64. Whether it's on the original hardware, the DS, or various collection/Virtual Console means, every level is burned in my brain. But not quite like this.

In the provocatively named video "I bought a $1500 GPU (an RTX 3090) to play Super Mario 64 with RTX," YouTuber Dario showcases Mario 64 with ray tracing. Now this video showing off Wet-Dry World is a tad old, but it represents a project in progress, which could eventually see the light of day.

No matter how much time tries to keep the classics down, it's a losing battle. People will hold water for these types of games forever, and I have to say it's a blast to see the game's wonderful level designs preserved like this a million times over.

Of course, the community is very polarized in terms of how much the ray tracing effects actually add to the game. It's a tad more advanced than a lot of other mod projects over the years (that "enhance" the look of Mario 64), but it looks great to me. A diverse array of projects is never a bad thing.

[Thanks Chris!]

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Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures


 


 



Filed under... #Mario #Modding #Nintendo #retro

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