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Star Wars Battlefront's Walker Assault mode was 'too tough'

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I sure died a lot

EA will address "balancing" issues with that Walker Assault mission in Star Wars Battlefront.

Responding to a fan who asked if they "sucked," community manager Matthew Everett confirmed unsuccessful Rebel attacks were more likely to be as a result of a "balancing issue within the beta," rather than players just being... well, a bit shit.

Not everyone agrees. Some feel a rebel failure is more in keeping with the canon of the story, but lead multiplayer designer Dennis Brännvall also stated that he thought the mode was “too tough,” and that DICE will "make changes based on the feedback and data.”

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Vikki Blake
Vikki BlakeFormer Contributor   gamer profile

Vikki hails from the Welsh side of the UK and overindulges on Yorkshire Tea, raspberry cider, CAPLOCKS, outrageously unfashionable music and horrible sweary words. She probably knows more about ... more + disclosures


 


 


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    Filed under... #DICE #EA DICE #Electronic Arts #First-person shooter #PC #PS4 #Sci-fi #Star Wars #Xbox One

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