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Star Citizen clarifies its payment model, required specs

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Despite the fact that Chris Robert's space sim Star Citizen is potentially two years from release, he's not been shy with the nitty gritty details of the game. Contained in new FAQ update, Chris has given us an idea of what kind of PC we'll need to play Star Citizen, modding policies, and the thorny issue of microtransactions.

It's all good news, though; despite the fact that Star Citizen will feature in-game purchases, the game will "NEVER sell anything that can’t be acquired through honest (and fun!) gameplay." Mods will also be supported on private servers with the hope  "to institute a 'mod approval' process that will allow the best of the best player created ships and other additions to be integrated into the central persistent world as well."

When developers started using Kickstarter as a way to revive PC genres from the '90s, I thought "hope someone brings back the space sim genre, games like Freelancer or Freespace." Chris Roberts is doing just that, and he's 50% of the way there.

Star Citizen system requirements, modding and potential microtransactions detailed [PC Gamer]


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Here's the minimum and recommended specs for Star Citizen (bear in mind, this game is not due to be released for another two years):

Minimum:

  • Dual core CPU
  • GTX 460
  • 4GB of system memory

Recommended:

  • i7 2500, 2600, 2700
  • GTX 670 or better
 

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Alasdair DuncanContributor // Profile & Disclosures
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Alasdair Duncan is that bearded, bespectacled Scotsman that covers PC gaming that is not Fraser Brown. A long time Destructoid community member and forum moderator, he covers adventure, puzzle, F... more


 



On Destructoid: Star Citizen   (15)   From our game database:

  • Space epic Star Citizen hits $100 million in crowdfunding - Steven Hansen
  • Did the Star Citizen trailer at the Game Awards restore anyone's faith? - Nic Rowen
  • $92 million space game gets Luke Skywalker, more Hollywood actors - Steven Hansen
  • Star Citizen developer CIG threatens to sue outlet over recent allegations - Chris Carter
  • Some contributors to Star Citizen's $87.6 million funding are demanding refunds - Steven Hansen
  • Star Citizen's executive producer might have quit the project - Joe Parlock
  • Star Citizen's FPS gameplay put on hold - Joe Parlock
  • Star Citizen had 40GB of assets leaked, and dang they're huge - Joe Parlock
  • Seeing ships sliced apart in Star Citizen is satisfying - Jordan Devore
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