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Sound Shapes teams up with Superbrothers and Jim Guthrie


Sound Shapes has impressed us time after time, and it's only getting better for the PlayStation Vita platformer. The folks who brought us the remarkable Superbrothers: Sword & Sworcery EP have joined up with developer Queasy Games to create a series of levels in their familiar style.

The PlayStation Blog has a post detailing what the design process was like -- this time, Jim Guthrie's audio work came after the art assets had already been produced, not the other way around -- and there are a number of lovely screenshots to look over as well.

Queasy was responsible for putting all of the pieces together to form full-fledged levels, so the end result should be quite interesting. My expectations for Sound Shapes are getting unrealistically high at this point, not that that's a bad thing necessarily. "Available before too long" isn't soon enough!

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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more


On Destructoid: Sound Shapes   (9)   From our game database:

  • Dubstep comes to Sound Shapes - Jordan Devore
  • Sound Shapes gets vehicles and six new albums via DLC - Jordan Devore
  • Sound Shapes is getting a free holiday sound pack today - Brett Zeidler
  • Sound Shapes: three new Sound Packs, new Terrain Pack - Dale North
  • Review: Sound Shapes - Ian Bonds
  • Give this Sound Shapes song by Beck a listen - Jordan Devore
  • E3: Sound Shapes hits Vita and PlayStation 3 on August 7 - Jordan Devore
  • Sound Shapes teams up with Superbrothers and Jim Guthrie - Jordan Devore
  • Hey! Listen! Deadmau5 & Pixeljam on Sound Shapes for Vita - Kyle MacGregor
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