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Sound Shapes teams up with Superbrothers and Jim Guthrie

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Sound Shapes has impressed us time after time, and it's only getting better for the PlayStation Vita platformer. The folks who brought us the remarkable Superbrothers: Sword & Sworcery EP have joined up with developer Queasy Games to create a series of levels in their familiar style.

The PlayStation Blog has a post detailing what the design process was like -- this time, Jim Guthrie's audio work came after the art assets had already been produced, not the other way around -- and there are a number of lovely screenshots to look over as well.

Queasy was responsible for putting all of the pieces together to form full-fledged levels, so the end result should be quite interesting. My expectations for Sound Shapes are getting unrealistically high at this point, not that that's a bad thing necessarily. "Available before too long" isn't soon enough!


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Jordan DevoreManaging Editor, Co-EIC // Profile & Disclosures
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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more


 



On Destructoid: Sound Shapes   (9)   From our game database:

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  • Sound Shapes gets vehicles and six new albums via DLC - Jordan Devore
  • Sound Shapes is getting a free holiday sound pack today - Brett Zeidler
  • Sound Shapes: three new Sound Packs, new Terrain Pack - Dale North
  • Review: Sound Shapes - Ian Bonds
  • Give this Sound Shapes song by Beck a listen - Jordan Devore
  • E3: Sound Shapes hits Vita and PlayStation 3 on August 7 - Jordan Devore
  • Sound Shapes teams up with Superbrothers and Jim Guthrie - Jordan Devore
  • Hey! Listen! Deadmau5 & Pixeljam on Sound Shapes for Vita - Kyle MacGregor
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