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Soulcalibur VI's 1.11 patch is set for January, focuses on nerfs and network issues

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New year, new fixes

Bandai Namco just recently released Soulcalibur VI's 1.10 patch, but that doesn't mean it can't immediately look forward to the next one. We already know what update 1.11 hopes to accomplish.

Ahead of everyone logging off for the holidays, Bandai Namco has detailed Soulcalibur VI's 1.11 patch which will go live sometime in January. It reads a lot like patch notes for a fighting game! Particular emphasis is put on balance tweaks and network fixes.

Of course, this is far away from being the most interesting Soulcalibur news as of late. Nier: Automata's 2B was recently added to the roster, and that's what has most people's attention. Patch notes just can't compete with the beloved robot lady.

Regardless, here are the full update notes for Soulcalibur VI's version 1.11, which will release sometime in January:

Gameplay adjustments (PC/PS4/Xbox One):

  • Adjusted some aspects of the battle gameplay.
    Example: Fixed instances in which "Astaroth" was able to stay in Soul Charge mode beyond the fixed amount of time. Or instances in which some vertical attacks were not hitting opponents moving in 8WAY-RUN.
  • Adjusted certain characters and moves that ended up being more powerful than intended.
    Example: Raphael's Reversal Edge, Azwel's stance change, Voldo's various special stances
  • Corrected 2B's movement list, Corrected some inaccurate/erroneous information displayed on 2B's movement list. 

    The tip that specified that activating the following move would result in a continuous combo is inaccurate/erroneous: "During Aggression Shift while soul charged B.B ~ During Aerial Leap B+K." To correct this, we have added information that stipulates the above mentioned move does not result in a continuous combo in all but some of the characters. 

Network issues (PC/PS4/Xbox One):

  • The game would get stuck on either the character selection screen or the stage selection screen. This issue will be fixed with the next patch. Temporary fix instructions until the patch: Wait for a few seconds on the stage selection screen.

Ver1.11 Update Note [Bandai Namco Entertainment]

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Brett Makedonski
Brett MakedonskiManaging Editor   gamer profile

While you laughing, we're passing, passing away. So y'all go rest y'all souls, 'Cause I know I'ma meet you up at the crossroads. Y'all know y'all forever got love from them Bone Thugs baby... ... more + disclosures


 


 


Also on destructoid: Soulcalibur VI   (83)   From our database:

  • Rumour: Coded entries supposedly point to incoming Soulcalibur VI characters - Chris Moyse
  • Someone made Darksiders' Four Horsemen in Soulcalibur VI - Brett Makedonski
  • Soulcalibur VI's 1.11 patch is set for January, focuses on nerfs and network issues - Brett Makedonski
  • NieR: Automata's 2B is now ready to rumble in Soulcalibur VI - Chris Moyse
  • 2B to be released for Soulcalibur VI next week - Anthony Marzano
  • Check out almost 20 minutes of NieR's 2B in Soulcalibur VI right here - Chris Moyse
  • Here's a closer look at NieR: Automata's 2B in Soulcalibur VI - Chris Carter
  • 2B from NieR: Automata is coming to Soulcalibur VI - Mike Sounders
  • Are Soulcalibur VI's wacky custom characters ruining Ranked play? - Chris Moyse
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    Filed under... #Bandai Namco Entertainment #Fighting Games #Patches #PC #PS4 #Soulcalibur #Xbox One

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