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Sonic Boom creative director explains all the tape

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Not keeping it...under wraps

Is it just me or does the Sonic Boom gameplay in this behind the scenes video actually look better than it did with the initial reveal? And everything is so nice...and colorful. Oh no. No no no. No falling into the Sonic Cycle for me. Booooo. Hisssssss. Sonic is dead.

Anyway, Bob Rafei, Big Red Button CEO/Creative Director, actually specifically talked about all the tape and character redesigns. "For example, the sport tape that I thought was a good example of showing how active the character is, shows how fast these guys are moving," while the neckerchief is an homage to the adventure genre (see: Uncharted 3 for another example).


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On Destructoid: Sonic Boom   (9)   From our game database:

  • Sonic Boom: New character Sticks - Dale North
  • Sega opens up about CryEngine 3 on Wii U, split-screen for Sonic Boom - Chris Carter
  • Initial Sonic Boom redesigns caused 'discomfort' in Sonic Team - Steven Hansen
  • Sonic Boom creative director explains all the tape - Steven Hansen
  • Big Red Button lead talks Sonic Boom gameplay - Chris Carter
  • The sexiest, stupidest, stretchiest Sonic Boom fan art - Steven Hansen
  • Mario and friends get a Sonic Boom redesign too - Hamza CTZ Aziz
  • Sega announces Cartoon Network and TOMY parternship - Chris Carter
  • Sega reveals new Sonic Boom sub-franchise and game - Chris Carter
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