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Someone made a Yo! Noid sequel and it's shockingly good

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A real game-jam gem

I've never played the original Yo! Noid for NES but after spending a good hour and a half with its fan-made 3D platformer sequel today, I think that's in order. This game is fun, no qualifiers needed. There's wall running, wall jumping, yo-yo grappling, and even a dedicated button for dabbing.

To say much more would be to spoil the game's sense of intrigue, so if you're looking for a genuinely good, surreal, challenging (but not unreasonable) platform game, just go ahead and try it yourself, preferably with a gamepad. (I had good results with an Xbox One controller.) It's free, after all.

If you need more motivation, however, here are some random shots I've taken.

I haven't beaten the game yet -- one area has an environment manipulation puzzle that's a bit of a head-scratcher -- but needless to say things get increasingly bizarre. I'm dying to see the end.

Yo! Noid Was Ahead of its Time [itch.io]

[Disclosure: Destructoid contributor Myles Cox worked on Yo! Noid II, which I only learned from skimming the credits after playing. As always, no relationships, personal or professional, were factored into this coverage.]

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Jordan Devore
Jordan DevoreCo-EIC   gamer profile

Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more + disclosures


 


 


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