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SOE talks early monetization plans for its zombie survival MMO H1Z1

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Cosmetic items, mostly

Following its big gameplay reveal of H1Z1, Sony Online Entertainment has detailed what the developers have come up with so far for the PS4 and PC open-world zombie survival game's monetization strategy. SOE president John Smedley gave a breakdown on reddit:

  • Wearables will be sold, but players can "find and craft a lot of stuff." If someone kills and loots another player's gear, they'll be able to wear it for a few deaths. "Station Cash wearables won't degrade at all."
  • Guns, ammo, food, water, and boosts impacting these won't be sold.
  • Extra emotes beyond "the basics," which will be free.
  • Character slots.
  • Crates containing "random cool stuff from the store" can be found in H1Z1. "We're considering letting you see what's in them before you buy a key (ala Dota 2.). This idea isn't fully locked yet."

These concepts are of course subject to change and the team is taking feedback. So far, so good. Even if I'm not interested in playing existing open-world zombie games right now -- much less new titles along the lines of H1Z1 -- I can appreciate the transparency shown here.

We had our first monetization meeting yesterday [reddit]

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Also on destructoid: H1Z1   (16)   From our database:

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  • Can an esport succeed with a game nobody is playing? - CJ Andriessen
  • A revamped version of battle royale H1Z1 is coming to PlayStation 4 next month - CJ Andriessen
  • H1Z1 is going free-to-play today - Peter Glagowski
  • H1Z1 finally leaves Early Access and also gets a new car-based battle royale mode - Brett Makedonski
  • H1Z1 is becoming two separate games - Jordan Devore
  • Sony Online Entertainment founder steps down - Steven Hansen
  • Daybreak bans thousands of H1Z1 cheaters - Nic Rowen
  • Forget zombies, bears are the best part of H1Z1 - Brett Makedonski
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    Filed under... #First-person shooter #Free-to-play #MMO #multiplayer #open world #PC #PS4 #SOE #Zombie

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