Bioshock may be utterly lacking multiplayer (because it is apparently going to be way too interesting) but is banking that they'll more than make up for it with gorgeous and disturbing substance. Three new Xbox 360 screenshots (and three older ones we've slacked on posting) appeared on the web today detailing a creepy guy on a piano and even odder things in the peripheral distance.
The game's saturated, twisted color scheme and art reminds me a little of running through American McGee's Alice, which also shares falls into the cache of games with highly perverse worlds where something has obviously gone wrong. In addition to the pretty pics, there's also a recent killer MTV interview with one of the key guys behind the project. He has a lot to say about his admirable nerdyness and he's specifically trying to do differently than the usual stock FPS title.
Hit the full story for more thoughts on hype and why this game screams rampant piracy waiting to happen.
Typical shooters locked players in a room for shootouts with level-ending boss characters. The "BioShock" Big Daddies will roam, and the player hunts the bosses and picks the fight. "You decide where [the fight] happens," he said. "You set up the ambush. It's a tough fight. ... These are bosses that just live in the world. You determine the rules of engagement." He says there's more.
Obviously, you have to read stuff like this with a grain of salt because even giants like John Romero promise you the world on paper and then, well, we end up making him our bitch when the game hits. But when you have wall crawling monsters with 40's era summer dresses in your game, can you really go wrong? Looks and sounds like a winner already.
We just hope the game's pace doesn't let us blow our $50 in one six hour sitting, or become a posterboy for piracy. We all know a nation of people that only hit the store version to enjoy the online fun of FPS games; so I'm hoping they've more than accounted for the real seedy underworld that lies outside of Rupture city.