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SimCity works with real city planning models

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The city builder works like the real world

SimCity just had it's first closed beta event and Norman Chan over at Tested decided to see how the game responded to real world city planning systems. It turns out the game responds really well to how things actually work. Normman tried out the surburban-urban grid, radiating sprawl, and cul-de-sac plans for an hour each, and cities built up around the roads in a way that is similar to how real cities develop.

It's an interesting read and it's reassuring to know that SimCity is actually a simulation of a city. It's always infinitely more fun to mess around in a sandbox when things respond in a realistic way. That's what makes Paradox's grand strategy games like Europa Universalis so fun. The more detail and realism they can pack in, the better.

SimCity vs. The Suburban Sprawl [Tested]


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Joshua DerocherPC Contributor // Profile & Disclosures
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Josh is a PC gamer. He can usually be found flying around in EVE Online. He's been known to enjoy playing role-playing games like Dragon Age: Origins, Skyrim, and Planescape Torment. He starte... more


 



On Destructoid: SimCity   (47)   From our game database:

  • SimCity's offline mode is in final testing now - Jordan Devore
  • It took Maxis six months to rework SimCity for offline - Jordan Devore
  • SimCity will finally be playable offline - Alasdair Duncan
  • You can now mod SimCity but only so far - Alasdair Duncan
  • Hey look, SimCity is getting future cities - Hamza CTZ Aziz
  • SimCity team looking into offline mode - Jordan Devore
  • Maxis talking to fans about mod support for SimCity - Joshua Derocher
  • Cities of Tomorrow is your first big Sim City expansion - Alasdair Duncan
  • SimCity arrives on Mac this week - Chris Carter
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