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Sega opens up about CryEngine 3 on Wii U, split-screen for Sonic Boom

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Split-screen, yes please

Speaking to the Official Nintendo Magazine, Sega producer Stephen Frost opened up a bit about using the CryEngine for Sonic Boom on the Wii U. It's not a 1:1 use of the engine, as it's modified to allow things like split-screen play, which isn't a standard feature.

Regarding the engine, Frost states, "You associate CryEngine with lush, tropical, beachy things. These are also things with which Sonic is associated, so they work together." Apparently Sega worked directly with the Crytek team to make this happen, and eventually decided on settling with the engine for their game.

It's all sounding good so far -- so take a good long while to laugh at Knuckle's bulky new design, and reserve some judgment for the final build!

Sonic Boom preview [Official Nintendo Magazine]


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Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------... more


 



On Destructoid: Sonic Boom   (9)   From our game database:

  • Sonic Boom: New character Sticks - Dale North
  • Sega opens up about CryEngine 3 on Wii U, split-screen for Sonic Boom - Chris Carter
  • Initial Sonic Boom redesigns caused 'discomfort' in Sonic Team - Steven Hansen
  • Sonic Boom creative director explains all the tape - Steven Hansen
  • Big Red Button lead talks Sonic Boom gameplay - Chris Carter
  • The sexiest, stupidest, stretchiest Sonic Boom fan art - Steven Hansen
  • Mario and friends get a Sonic Boom redesign too - Hamza CTZ Aziz
  • Sega announces Cartoon Network and TOMY parternship - Chris Carter
  • Sega reveals new Sonic Boom sub-franchise and game - Chris Carter
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