You know, if it wasn’t for the fact that I don’t want to tempt fate, I’d say that developers are finally getting the idea in regards to this whole point and click thing. Following talk of a Wii adaptation of Sam & Max, and last week’s news of Myst‘s conversion to the DS, it seems another developer has realized the obvious potential of having the two best-selling consoles in the world perfectly equipped for the genre, as Deep Silver has announced upcoming Wii and DS conversions of last year’s Secret Files: Tunguska.
What’s more, the developer of the fairly favourably recieved adventure seems intent on adding its voice to the rally of fans screaming out for the genre on the two systems:
We chose to do it for a couple of reasons. Firstly to explore the control methods of the Wii and DS, which we find very interesting, and secondly because we feel the platforms deserve this kind of game.
I played Hotel Dusk: Room 215 on a train to London recently and it worked perfectly. I really like the idea of playing an adventure game on the way to work. It’s much more difficult to interrupt what you’re doing if a ticket inspector comes around and you’re playing something like a racing game – it’s really annoying.
So there you have it. An adventure developer officially advocating what we’ve been asking for since the release of the DS. Now hopefully this will be the start of more western developers realizing what an obvious gift to the genre the two systems are, and beginning to make up for some serious lost time. The DS version of Tunguska will be out in the fourth quarter of this year with the Wii version pencilled in for early 2008, so lets see the bandwagon started up mid-next year shall we?
Lucasarts, I am of course looking at you. Surely it wouldn’t cost much to put a few old games on the VC or a DS cartridge? And I’m sure the profits would be more than enough to pay for, oh I don’t know … a lightsaber game or something …