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SDCC: Taking on Kirby's Dream Collection challenge mode

2012-07-13 19:45:00·  2 minute read   ·  Hamza CTZ Aziz@CTZ
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Kirby's Dream Collection is a bundle of some of the best Kirby games ever for the Wii in celebration of the 20th anniversary. Just the fact it contains Kirby's Super Star is enough for me, and the added bonus of the Kirby soundtrack CD is like icing on the cake.

If that's not enough, Nintendo is throwing in a new challenge mode to give something new to longtime fans of the series.


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I only played through the first world of the challenge mode where I had to go through three levels. Each level is based on specific powers, the first focusing on the sword ability, the second on the parasol, and the last on the electric ability. The levels are themed so that they make full use of the specific power, like the parasol stage featuring plenty of areas with gusty winds.

The objective is to complete the level before the time runs out, all while collecting coins and killing everything you can. You will be awarded a gold, silver, or bronze medal based on how fast you can complete the level and on how many points you can get. Getting hurt will also subtract points from your overall score, so blindly rushing through a stage simply won't cut it.

Once all three stages are cleared, regardless of whatever medal you earn, the boss stage will open which will pit you in a race against a character named Magolor. He's a cheating, flying wizard and will summon enemies and obstruct your path throughout the race. You're given a choice of which ability you want to equip before the race begins too, based on the powers you used in the previous levels.

It's similar to Gourmet Race from Super Star, but nowhere near as fast paced. Winning the race will unlock the next world, where you'll focus on beating more levels each themed on different abilities.

Pretty simple, but that's what makes Kirby so special. They're all simple, enjoyable games for all types of players, but there's some depth there to please people looking for a little challenge too. The visuals and gameplay style of the challenge mode are very similar to Kirby's Return to Dreamland too, for those wondering.

Honestly, just the fact that I can play Megaton Punch all over again is enough for me. Everything else is just sweet, sweet dessert.

 

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On Destructoid: Kirby's Dream Collection   (3)   From our game database:

  • Kirby's Dream Collection Challenge stages dream big - Jonathan Holmes
  • SDCC: Taking on Kirby's Dream Collection challenge mode - Hamza CTZ Aziz
  • Have a taste of the Kirby's Dream Collection bonus CD - Tony Ponce
  • Kirby's Dream Collection hitting North America Sept 16 - Jim Sterling
  • Kirby's Dream Collection contents revealed for Japan - Chris Carter
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