Sad Mighty No. 9 livestream caps off Inafune's wild ride



[Update: Now multiple users are reporting backer code issues. From PC codes that don't work to providing codes for the wrong version, to DLC problems, the launch is not going well. Even the official Sonic Twitter account is joining in.]

Mighty No. 9 is out. It's over! Both the wait and the drama.

But Inafune's team decided to do one more livestream for launch, and I have to say, it's not only a weird decision, but it's a weird stream in general. The stream spends some of it addressing the game's faults, noting -- translated through Ben Judd who throws in some extra commentary -- that it's "better than nothing," and that the team "put everything into making this game." Inafune also comments that he's "not getting his 2D side-scrolling fill."

While it's admirable that he's defending his team, you have to think that doing nothing would have actually been better than something in this case. Inafune also briefly mentions sequels again. Sequels? Sequels? I just hope they can sell this game.

If I were Inti Creates I'd probably get as far away from Comcept as possible. Anything Inafune related is going to have a red flag associated with it, including ReCore and Red Ash: The Indelible Legend, the latter of which also had its fair share of crowdfunding woes. To top things off, the Xbox 360, Linux, and Mac versions of Mighty had a last-minute issue and need to be re-certified, which will take a "couple of days," and the Wii U version reportedly suffers performance problems.

MightyFinale [Twitch]

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Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures



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  • A complete history of Mighty No. 9's unseen 3DS and Vita ports, and the hunt to find out what happened - Chris Carter
  • Mighty No. 9's 3DS and Vita editions remain unreleased, developer still silent - Chris Carter
  • (Update) Once the portable versions are delivered, the Mighty No. 9 saga can come to a close - Chris Carter
  • One year after launch, Mighty No. 9 physical rewards MIGHT be going out - Chris Carter
  • The saga of broken Mighty No. 9 promises might end, portable versions, physical rewards still in the works - Chris Carter
  • Mighty No. 9 physical rewards still coming despite Comcept's total silence on the issue - Chris Carter
  • Mighty No. 9's nearly four-hour-long credits last longer than the game - Jed Whitaker
  • Comcept is dealing with Mighty No. 9's launch woes - Chris Carter
  • Sad Mighty No. 9 livestream caps off Inafune's wild ride - Chris Carter
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    Filed under... #Comcept #Inti Creates #Platform games #Top Stories



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