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Rising Storm 2: Vietnam aims to improve squad functionality and firefights

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Easier to join up with friends

We haven't heard much about Tripwire Interactive's Rising Storm 2: Vietnam since it was announced at E3 last year, as the developer been concentrating on Killing Floor 2. In what Tripwire says is the "start of many community focused updates to come," the company has talked about a couple core concepts that it wants to improve for this sequel.

Squads are being reintegrated with "an emphasis toward playing with your friends, ease of cooperation/working with the rest of the squad and squad communications." It won't be as complex as before and will attempt to remove some of the barriers to playing with your friends that were present in the studio's previous games.

Firefights are going to improve "face-to-face" and "normal combat range" battles. Other players will still be able to sneak up or snipe you from afar, but they want those closer battles to require more skill and practice. I'm all for that. The realistic feel of both Red Orchestra and Rising Storm provides a welcome contrast to some of the more exaggerated war shooters out there, and though it's difficult to hear all of those horrible death screams, I'm looking forward to Vietnam.

Into the Jungle [Tripwire Interactive]

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Zack Furniss
Zack Furniss   gamer profile

Liev Schrieber's little brother. Lover of horror and RPGs. Let's be best friends. more + disclosures


 


 


Also on Destructoid: Rising Storm 2: Vietnam   (2)   From our database:

  • Rising Storm 2: Vietnam's first gameplay trailer shows airstrikes and wobbly ironsights - Zack Furniss
  • Here's how squads and iron sights will function in Rising Storm 2: Vietnam - Zack Furniss
  • Rising Storm 2: Vietnam aims to improve squad functionality and firefights - Zack Furniss
  • Rising Storm 2: Vietnam goes to the most popular war - Darren Nakamura
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    Filed under... #First-person shooter #Military #multiplayer #Tripwire Interactive

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