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Learn how a digital world is created in Rise of the Triad

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The production diary series continues

Ever wonder how a first-person shooter is made? In this third part of the Rise of the Triad developer series, you'll get to see some pretty insightful information regarding the redesign of the upcoming PC game.

Specifically, you'll see how the designers struggled to preserve the spirit of the original, while keeping it fresh at the same time.

One of my favorite things about the diary is highlighting the fact that the game will have hidden walls and secret areas, a staple of old-school FPS games that's basically non-existent in today's tunnel shooters.

As a huge fan of the original Rise of the Triad, I'm pretty excited to see how this turns out. Even if you're not a franchise fan, it's worth checking out the video anyways.


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Chris CarterReviews Director, Co-EIC // Profile & Disclosures
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Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------... more


 



On Destructoid: Rise of the Triad   (6)   From our game database:

  • Rise of the Triad adds quicksaving and releases mod tools - Joshua Derocher
  • Get four free games when you pre-order Rise of the Triad - Hamza CTZ Aziz
  • Newest Rise of the Triad dev diary is all about the music - Chris Carter
  • Here's your Rise Of The Triad reboot specs - Alasdair Duncan
  • 17 wonderful minutes of Rise of the Triad gameplay - Hamza CTZ Aziz
  • PAX: Rise of the Triad is true to the source - Chris Carter
  • Learn how a digital world is created in Rise of the Triad - Chris Carter
  • Grab the original Rise of the Triad on sale at GOG.com - Alasdair Duncan
  • QuakeCon: This is the Rise of the Triad that you remember - Allistair Pinsof
  • More related stories
    #First-person shooter #PC #Previews #QuakeCon #Steam #Top Stories
     
     


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