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Poppy Playtime: Chapter 5, Broken Things is here and it’s Mob Entertainment’s strongest entry yet. Sure, the formula is tried and true, but our time in Playtime Co. is really starting to mean something, and I’m excited to see where this nightmare goes.

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Having played all five chapters, Poppy Playtime can feel very hit or miss. Its bite-sized horror started strong as a standalone product that had something interesting with its uncanny character models and creepy chase sequences. Though it’s clear this franchise may not have existed without Five Nights at Freddy’s, it certainly is making a name for itself in the mascot horror sphere. The cost of the entire game may be questionable for the amount of content you’re getting as it’s fast approaching AAA pricing, but Poppy Playtime is now feeling worth your time with its latest installment, Broken Things.

It’s taken five chapters, but Poppy has found her stride

A skeleton in a pink bed with plushies surrounding them
Screenshot by Destructoid

Previous chapters felt like Mob were winging it, each being linked by a yarn of thread that’s getting increasingly tangled the more intricate lore is added as the story continues to develop. Playtime Co. is growing with every chapter, offering a new environment to play in, and experiments to deal with. Poppy Playtime carries a lot of the classic indie horror formula that has existed for years: chase sequences, predictable AI patrolling patterns, and fetch quests. Yes, this entry isn’t do anything to push the boat out, but Mob has clearly made a lot of design changes that I for one, really enjoy.

For starters, Broken Things brings back the overall creepy aesthetic and atmosphere that was only present in Deep Sleep. There’s been a clear shift away from the rather frustrating Safe Haven entry that forced you to perpetually run—massively lowering the scare factor and making it rather tiresome to play in one-go. I gladly played Broken Things in a single sitting because the puzzle-platforming elements of Poppy Playtime was in full focus. Granted, I did grow frustrated with the basic programming of Huggy Wuggy who was camping like we’re 1v1ing in Nuketown, which unnecessarily dragged out this particular scene, but it didn’t last long enough to dampen my overall experience.

A change in the right direction

A hanging body on meat hooks in dark Poppy Playtime room
Screenshot by Destructoid

Boss fights weren’t really a thing in this chapter outside of The Prototype’s, whose environment felt reminiscent of Claire against Birkin on the train in Resident Evil 2. I appreciated not having to spend the entire time running away or stealthily crouch-walking everywhere. There was far more in-between moments that offered both a breather from deadly experiments and a challenge with its satisfying puzzle-platforming. Not being constantly hunted down by cheap jumpscares and instead having to figure out door codes and restoring power will always be more entertaining to me.

Unlike previous entries, the puzzles this time around felt rewarding. This, paired with significantly more collectibles (tapes, notes, cassettes, and figurines) made Broken Things a fun entry to breeze through.

Classic indie horror formula

A painting of Lily Lovebraids in her mansion
Screenshot by Destructoid

Sure, Poppy Playtime isn’t scary and hasn’t really ever been, but this chapter did return to form with its fair share of creepy moments. Prototype’s reveal was awesome, Huggy Wuggy and Kissy Missy’s little standoff acted as a great full circle moment for both characters, and the GrabPack continues to be fun to use.

While this is their strongest chapter with Deep Sleep close behind it, I wish the narrative wouldn’t follow the same formula every single time. There’s always some kind of betrayal, a new ally added, and a secondary antagonist that didn’t exist until the chapter drops and I have to say that I didn’t enjoy Lily Lovebraids one bit. Like chase sequences, fetch quests are so tedious to play through and sprinkling in trendy games like Red Light, Green Light left me thinking its inclusion was an afterthought with how popular this is right now.

It makes immersion a little tougher when the entire plot feels like it’s being made up as it’s going on.

From strength to strength

A side profile shot of Huggy Wuggy starting to stand from crouched
Screenshot by Destructoid

But I will hand it to Chapter Five for bringing everything together in a cohesive manner. Even if Mob are winging it, the team is doing a great job to ensure the lore expands with every chapter, makes sense to the plot of A Tight Squeeze, and never forgets its identity. The gameplay does reinvent itself, but this adds a small learning curve and keeps the game feeling fresh so it never feels like you’re playing the same game twice, but a new game in the same universe.

There’s one glaring issue about my positive experience and that’s how it took five chapters to truly feel like this has all been worth it. But if you’ve been here since the beginning, then Poppy Playtime is finally starting to pay off. This is the first time I left a chapter looking forward to seeing where the story goes next.

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