PC   |   PS4   |   SWITCH   |   XBOX ONE X   |   XBONE   |   3DS   |   VITA   |   VR   |   JAPAN   |   FILM   |   TOYS


 

 

Review: Roving Rogue

2015-07-03 12:00:00·  3 minute read   ·  Chris Carter@DtoidChris
0

Beam me up, ninja

When I heard of a game concept that starts you off at the last boss and takes you back through his castle as the story progresses, I was intrigued.

Sadly, the mere premise of Roving Rogue is probably its strongest quality.

Roving Rogue (Wii U)
Developer: Padaone Games
Publisher: Padaone Games
MSRP: $9.99
Released: July 2, 2015

The basic gist is pretty genius. Players will take control of Kurt the Righteous, who has just slain the final boss of the game. But what happens when said big bad dies? You can't just jump out of a window at the top of his massive fortress, right -- you have to walk back through where you came from. That's what you'll be doing throughout the course of Roving Rogue.

Kurt only has one mechanic to master, so you won't get too flustered as you're busting your way out. Using a two-button system, one button jumps, and the other teleports. By quickly tapping the latter button you can warp a short distance, and holding it will stop your progress and allow you to aim a cursor in whatever direction you desire; it's a lot like Daud's blinking power in the Dishonored DLC. It's an easy concept to pick up, and it works very well. Players can opt to make a lot of jumps manually for safety, or go for a riskier teleport jump at nearly every turn. It makes every platforming portion a choice, but you can only teleport through specially marked "golden" walls to prevent you from breaking the game too hard.

While the controls are on point, the levels on which you perform these antics are a mixed bag. Once you've played the first 10 stages or so you've basically seen it all, a feeling that's augmented by the fact that there are only six enemy types in total, all of which essentially operate in the same patrolling manner. There are some new ideas presented on occasion like darkness, and a switch between horizontal and vertical layouts, but it never really iterates beyond that. Four player co-op is definitely a big draw if you happen to have three other people on hand.

Like the level design, the way the developers have chosen to approach the lore is also both brilliant and flawed. Although the premise is based on Kurt's tired old memory loss trope, you're basically rediscovering the fluff of the game's universe as you play it. Picking up collectibles will in turn decrypt diary entries explaining the initial journey throughout the castle, and why you're actually doing it. It even lends itself to multiple endings if you find enough.

On the flipside, there's also a less stylish storytelling element -- Twitter feeds. I can't stand these, as they're basically a collective of memes and hashtags that are seemingly chosen at random, presented between levels. They're easy to skip, but feel wholly unnecessary. As for the visual style itself it's a bit plain when it comes to most of the game's animations and structures, but I actually dig the Loderunner feel to it, and as I stated previously, it does play well.

Roving Rogue failed to really capture my interest throughout the entire adventure, but from a raw gameplay perspective I had some fun with the platforming bits. You'll enjoy it even more with friends.

[This review is based on a retail build of the game provided by the publisher.]




You are logged out. Login | Sign up

 
 

 

Roving Rogue reviewed by Chris Carter

6

ALL RIGHT

Slightly above average or simply inoffensive. Fans of the genre should enjoy it a bit, but a fair few will be left unfulfilled.
How we score:  The Destructoid Reviews Guide

 
 
 

TwitterRedditEmailFacebook
 
Chris CarterReviews Director, Co-EIC // Profile & Disclosures
Fronts9228Posts1Blogs 36Following182Followers473

Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------... more


 



On Destructoid: Roving Rogue   (0)   From our database:

  • More related stories
    #Action #Ninjas #Platform games #reviews #Top Stories #wii u

    TOP COMMENT THREADS

    more - today's top 25

    READER COMMENTS LOADING BELOW...

    Please login (or) make a quick account (free)
    to view and post comments.



     Login with Twitter

     Login with Dtoid

    Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

    Sorry for the extra step!

     




     
  •  
     
    spacer