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Review: Keep Talking and Nobody Explodes

2016-04-21 14:00:00·  3 minute read   ·  Jed Whitaker@jed05
0

You're no MacGruber

Have you ever wanted to be trapped in a room with a bomb and be audibly fed instructions on how to disarm it while it slowly ticks down and the light flickers and a nearby alarm clock goes off?

If so, you have very specific fantasies that will be amply met by the fantastic party game, Keep Talking and Nobody Explodes.

Keep Talking and Nobody Explodes (PC [reviewed with an Oculus Rift])
Developer: Steel Crate Games
Publisher: Steel Crate Games
Released: October 8, 2015 (PC), March 28, 2016 (Oculus Rift)
MSRP: $14.99

If you often have gatherings with people who enjoy the more nerdy side of gaming, then Keep Talking and Nobody Explodes would make a great fit for your library. One player tries to disarm a suitcase bomb with multiple modules that only they can see while describing these to other players who have a manual they can use to give instructions. Think of any bomb disarming scene in a movie where the hero is fed instructions across an earpiece by someone on the other line. 

The player diffusing the bomb sits in a room where they can rotate the briefcase containing the bomb to see each of the modules and look for details used to decipher what to do on each. Modules can range from cutting colored wires, pressing buttons, pressing colored lights à la Simon, and even more advanced things like memorization and Morse code reading. With 33 bombs to disarm in the main game (and an infinite number in free play mode), each harder than the last, you'll have a lot of close calls as you're sweating bullets down to sometimes literally the last second.

How hard the game is mostly relies on how familiar you are with it. If you're new to Keep Talking, the earlier bombs won't be too difficult to grasp for most players looking at the bomb manual for the first time. Later bombs will require multiple players familiar with the game with pens and paper handy for quick notes. Otherwise, you have no chance in hell of completing them as someone fumbles through the instructions. The manual can easily be pulled up on any phone or printed off for a more authentic experience. 

While the game is playable on both desktops and the Oculus Rift, the difference is minimal. Playing on the Rift makes it easier for those with the manual to keep from sneaking peeks at the screen, while also using your main computer screen as a location to pull up a copy of the manual, but it is just as easily played on any PC.

If you are tired of always playing Cards Against Humanity, Monopoly, and that Gargoyles board game on Laserdisc, then Keep Talking and Nobody Explodes will certainly give you the fix you're looking for, pending you have friends ready to be committed to the task at hand. If not, Gargoyles is always a good choice. Trust me.

[This review is based on a retail build of the game provided by the publisher.]




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Keep Talking and Nobody Explodes reviewed by Jed Whitaker

9

SUPERB

A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.
How we score:  The Destructoid Reviews Guide

 
 
 

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On Destructoid: Keep Talking and Nobody Explodes   (4)   From our database:

  • Review: Keep Talking and Nobody Explodes - Jed Whitaker
  • Oh god, the robots can now play Keep Talking and Nobody Explodes - Joe Parlock
  • Now *that's* how you defuse a bomb - Jordan Devore
  • Game News Haikus: PAX East Edition - Darren Nakamura
  • Keep Talking and Nobody Explodes is a brilliant asymmetrical game - Patrick Hancock
  • The five best indie games at PlayStation Experience - Brett Makedonski
  • Cut the red wire! Keep Talking and Nobody Explodes - Darren Nakamura
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