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Review: Gravity Rush Remastered

2016-01-15 16:00:00·  4 minute read   ·  Josh Tolentino@unangbangkay

Falling with style

Gravity Rush is and remains one of the coolest games on the PS Vita, even three years after its original 2012 release. Unfortunately for fans of cool games, the PS Vita didn't get into nearly as many hands as Sony was hoping. Thankfully, though, Bluepoint has managed to deliver an able HD remaster to the PS4, in the form of Gravity Rush Remastered. And they've done quite a job of it, too, as the new version of the game plays as well as the original ever did while looking even better.

Now PS4 owners can swell the key "People Who've Played Gravity Rush" demographic, right on time for an election year.

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Gravity Rush Remastered (PS4)
Developer: SCE Japan Studio and Bluepoint Games
Publisher: Sony Computer Entertainment Japan and Asia
Released: December 10, 2015 (Japan/Asia), February 2, 2016 (NA/EU)
MSRP: $29.99

[Note: This review is based on the English-language version of the game released in Asian regions on December 10, 2015. We expect that there will be few if any significant differences between this release and the upcoming North America/EU releases.]

The most striking part of Bluepoint's work on Gravity Rush Remastered is on the technical side. The game runs at a smooth, uninterrupted 60 frames per second, at a native 1080p resolution. Higher-resolution textures sport additional detail and sharpening while improved lighting and antialiasing brings out the color in the game's unique cel-shaded aesthetic. No one's going to mistake Gravity Rush Remastered for a "native" PS4 game, but it does look much like the way I (fondly) remember the Vita original, which is high praise considering that I can compare the two side-by-side and see just how much work went into the porting job. 

While Bluepoint has made some considerable improvements to Gravity Rush Remastered's graphical quality and performance, it was more conservative in terms of content, opting just to add the original's three downloadable content packs as standard, and a gallery mode to check out concept art, character designs, and unlocked cutscenes. This may dilute the game's value proposition somewhat for existing Gravity Rush owners on the fence about double-dipping since the game is identical in content and design to the Vita version.

If there's anything about the game that qualifies as "bad news," it's rooted in the fact that the content itself is unchanged. As such, the criticisms raised by Jim Sterling in his review of the original do stand, to an extent. The game's mission design never really lives up to the sheer joy of its central gravity-shifting mechanic, and no amount of frame rate improvement or antialiasing can change that.

Combat and control in stressful situations can still be a little squirrely, though the better "feel" of a DualShock 4 controller, combined with the extra awareness afforded by a larger screen, makes it easier to compensate. Even players who enjoyed the tilt- and touchscreen-based features of Gravity Rush are accommodated, thanks to the DualShock 4's own motion sensing and touch panel (though these can be turned off if desired).

The narrative is also much more proficient at establishing atmosphere and personality than at answering the questions it raises, and by the end of the campaign it can feel like one has just read an incomplete set of obscure foreign comic books, not knowing when or where the next issue will turn up.

That said, I'm of the opinion that these rough edges are not nearly as serious in their impact as some may think, and to players in the right mindset, even add to Gravity Rush's considerable charm. The writing, dialog and story all emphasize Kat's character as a somewhat hapless amateur superhero (think "anime Ms. Marvel with a different power set") just getting started in her crime-fighting career, and she's exactly the kind of person who might whiff on landing a gravity kick and go flying into a pile of boxes. Just in the way that deliberately "slow" controls can improve the atmosphere of a horror game like Amnesia, occasional finickiness and flubs reinforce Gravity Rush Remastered's sense of character (albeit unintentionally).

In the end, Bluepoint deserves credit for managing to bring out the best in an already-pretty-good game, allowing PS4 owners the chance to experience the charm of Gravity Rush unhampered by the limitations of its original platform. 

[This review is based on a retail copy of the game acquired by the reviewer.]

UnderRail (PC)
Developer: Stygian Software
Publisher: Stygian Software
Released: December 18, 2015
MSRP: $14.99

Gravity Rush Remastered reviewed by Josh Tolentino



Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth most people's time and cash.
How we score:  The Destructoid Reviews Guide


Josh TolentinoNon-Token Asian Associate Editor // Profile & Disclosures
Fronts467Posts3Blogs 126Following41Followers100

When not posting about Japanese games or Star Trek, Josh serves as Managing Editor for Japanator, Dtoid's sister site for the best in anime, manga, and cool news from Glorious Nippon. Disclosure... more


On Destructoid: Gravity Rush Remastered   (2)   From our game database:

  • Review: Gravity Rush Remastered - Josh Tolentino
  • Wack ass America doesn't get dope Gravity Rush ads - Steven Hansen
  • Gravity Rush jumps to PS4 sooner than expected - Kyle MacGregor
  • I waited an hour and a half to play Gravity Rush PS4 - Steven Hansen
  • More related stories
    #action #Gravity Rush #notable #Previews #ps4 #Sony #tgs #Tokyo Game Show


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