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Review: Agent Intercept

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Spy/thief/espionage fiction is a sweet spot for me. I could watch Ocean's movies ad nauseam, and even though Eon has no clue what to do with James Bond in the modern era, you better believe I'm there in theaters waiting to see if they figure it all out.

I can just hear those jazzy tunes in my head right now thinking about them, so Agent Intercept, part of the Apple Arcade scheme, was an easy sell for me. It only marginally delivered.

Agent Intercept review

Agent Intercept (iOS)
Developer: pikpokgames
Publisher: pikpokgames
Released: September 19, 2019
MSRP: Part of Apple Arcade ($4.99 a month)

Not all Apple Arcade games are going to be winners, as we've seen fairly quickly. Agent Intercept stands out from the pack in that it feels like a mobile game of old instead of a modern project that begs controller support for a full experience, and part of that is because of its content delivery system.

Reminiscent of Spy Hunter, the setup is basically all driving, all the time. Your job, if you choose to accept it (you don't have to, you know), is to run a ton of enemy CLAW thugs off the road for queen and country. Eventually you'll get to a big bad with a slightly larger vehicle, then you need to run them off the road after besting their boss life bar. That's it.

Most of the game is on auto-pilot, with only slight movement required for turning, boosting, and firing easy-to-aim homing missiles. On occasion (to presumably ramp up the tension) there's voice acting, including back-and-forth between you and your mostly generic "HQ" superior and what seems to be a "Q" inventor. That's what I gather anyway, as the theme kind of crumbles moments in.

There's a lot of good ideas here, they're just half-executed. The car morphs into a boat, which is kind of cool to witness, especially when you're dropped into a mission and need to blow up bad guys right away. It has a beachy Micro Machines aesthetic to it all which looks better in practice than it does on paper that's more than charming. The core problem? You can't really play it.

After sort of getting into the swing of things after the first mission I was greeted with a "success, you're ranked now, kid! The next mission is in 52 minutes!" Zuh? Okay, so I can repeat the mission I'm on now over and over, or wait: those are my choices. Next game! I would have been more than happy to continue on through even a short campaign, but that's all she wrote, so I waited, had a little fun, then waited some more. The juice wasn't worth the squeeze at that point.

Agent Intercept feels like a free-to-play game with timers without the option to turn them off. I hope this isn't a sign of what's to come for the Apple Arcade, because I'd love to be able to play arcade-like jaunts such as Agent Intercept unencumbered.

[This review is based on a retail build of the game through an Apple Arcade subscription purchased by the reviewer.]

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Agent Intercept reviewed by Chris Carter

5.5

MEDIOCRE

An exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit "meh," really.
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Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures


 


 


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