Resistance 2 getting a Leviathan sized patch, Stalker will be able to move

One of my favorite things about Resistance 2’s cooperative campaign is the Stalker’s immobility. I’m an experience point whore and I like them when they come cheap and easy. The mammoth metal spider looks nasty, but it lacks the ability to turn around. BlindsideDork and I like to position our dudes behind the machine and pummel away at its health and collect the experience candy when it finally pops.

This Monday, that will no longer be possible. Insomniac is rolling out a behemoth patch that addresses a lot of different multiplayer issues including the Stalker’s egregious (but satisfying) lack of maneuverability.

However, the patch isn’t confined to multiplayer. It also tightens some weapon problems and fixes a few in-game rewards. Hit the break for the patch notes and don’t forget to tell me how badly you want Insomniac to add text support to multiplayer.

[via PlayStation.blog]

Trophy/Medal/Ribbons

  • “Salute Me” trophy is not awarded until player reaches level 31 (Lieutenant)
  • “Berserker” trophy can be collected during non-ranked games
  • “Survivor” medal can be collected in cooperative games
  • “Sure Shot” ribbon is awarded if player has accuracy of exactly 50%

Clans

  • Added clan support for viewing members, sending invites, and setting up clan tags
  • Default clan region is now USA

Match Balancing

  • Unbalanced ranked games are cancelled in staging before the game is started
  • Parties are prevented from matchmaking into free-for-all Deathmatch games

Competitive

  • Loadouts can be disabled in the “Create Game” screen in competitive games
  • Balanced the chance of dropping large ammo pickups in competitive games
  • Core Control scoreboard displays “Kills”
  • Improved scoreboard formatting

Cooperative

  • Balanced the amount of XP gained by the Medic class in cooperative games
  • Stalker movement enabled in cooperative games
  • Small ammo pickups don’t give LAARK ammo in cooperative games

Weapons/Gameplay

  • Splash damage on Pulse Cannon can damage the player firing it
  • Rossmore reticule better reflects its accuracy
  • Fire is easier to shake off
  • Players cannot swap weapons in the middle of a melee attack

Miscellaneous

  • Localized text updates
  • Network message optimizations
  • EULA displays the correct language text for Norwegian, Finnish, Swedish and Danish
Brad BradNicholson