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Resident Evil: Raccoon City finally gets a patch

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Remember three whole months ago, when Slant Six acknowledged that Operation Raccoon City had a ton of flaws? Well, it looks like a console patch is finally upon us that clears up a number of the terrible bugs that plagued the game.

The major changes involve improved matchmaking, and ally AI improvement (which should up the dumb as nails on-board AI). Gunplay has also been changed, with "improved aiming/fire accuracy", but specifics have not been diverged into exactly what parameters are involved. Gameplay wise, you can now grab items while dashing, and take cover right after a dive.

While a patch is appreciated, does anyone else think this is too little too late? After all, there's 2880 MSP ($36) worth of DLC on the marketplace, all of which seemed to have priority over these game breaking bugs.

RE: Patch [Capcom Unity] - Thanks Greg!

  • Improved matching. Easier to connect and added each user's NAT info to main menu for easier troubleshooting.
  • Matchmaking from invites improved.
  • Ally AI improved
  • Enemy AI and responses improved
  • Adjusted various elements of weaponry, including ammo count, knockdown distance, weapon respawn times etc
  • Improved aiming/fire accuracy
  • Items can be picked up while dashing
  • Infinite CQC combo addressed (can't string together endless attacks)
  • Players can take cover immediately following a dive
  • Also a fair number of bugs addressed


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Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures


 



Also on destructoid: Resident Evil: Operation Raccoon City   (14)   From our database:

  • Resident Evil: Raccoon City finally gets a patch - Chris Carter
  • RE: Operation Raccoon City clears over two million sales - Jim Sterling
  • Slant Six: 'we know' Operation Raccoon City has flaws - Chris Carter
  • Review: Resident Evil: Operation Raccoon City - Jim Sterling
  • GAME not stocking Ninja Gaiden 3, WO3, Raccoon City - Jim Sterling
  • Operation Raccoon City gets Nemesis Mode as day-one DLC - Jim Sterling
  • Surviving the haste and chaos of Resident Evil: ORC - Ryan Perez
  • This is what Resident Evil: ORC's multiplayer looks like - Hamza CTZ Aziz
  • Operation Raccoon City has brain zombies, explosions - Daniel Starkey
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    Filed under... #Capcom #PC #PS3 #Resident Evil #Trailers #video #Xbox 360

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