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PSA: Project Natal has a .10 second delay

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No matter how many times you slap Milo in his stupid little kid's face, your action will always be tenth of a second off. His recoil from the sweet, sweet deliverance of pain will be just as off sync.

In a recent demo of the motion-capture software and hardware, MTV Multiplayer timed the movement-to-screen response. In over 40 movements, across five demos, the Web site has reported a tenth of a second as the average delay. Not bad, we think, considering that Natal tracks the body instead of a controller.

Project Natal: Timing the Delay [MTV Multiplayer]

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Brad Nicholson
Brad Nicholson   gamer profile

I'm Brad Nicholson. I've been around, but Destructoid is where my dawgs at. You can see my work here, at MTV, at Giant Bomb or other great places around the Internet. I also run a podcast called ... more + disclosures


 


 



Filed under... #Kinect

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