While an isometric RPG like the Kickstarted Torment: Tides of Numenera is better served on PC, having it also available on consoles for those who don't mind playing with a gamepad is something I can get behind. That's the plan, with Techland (Dying Light) "handling retail distribution, marketing the game, and physical backer rewards come release," according to inXile's Chris Keenan. "This allows us to focus the vast majority of our resources on development of the game itself."
"After the critical and commercial success of Wasteland 2: Director's Cut on consoles, and with fans clamoring for it, it had been in our plans to bring Torment: Tides of Numenera to PlayStation 4 and Xbox One," noted CEO Brian Fargo.
With Techland helping out, inXile is working toward a simultaneous PC and console launch in Q1 2017. That can be cause for concern, especially for a crowdfunded title. Let's hope everything goes smoothly.
Updated Our Journal (57): Techland Partnership [Kickstarter]... read more