I am something of a Witness scholar. Back in January, I spent weeks pushing myself to my brain's limit in order to learn all of the island's secrets by the time the review embargo lifted. I'm proud to say I accomplished that (and with no guides yet existing to tempt me, either).
Now that The Witness has released on Xbox One (a version that runs perfectly fine, by the way), I relished the opportunity to see how it holds up now that I already know everything. Predictably, it's not the same. The Witness' most valuable resource is curiosity; once that's dried up -- once the sense of discovery is no longer a catalyst -- then you start to view the game as a series of challenges to best as quickly as possible. That's the absolute worst way to play The Witness.
What this amounts to is a case study in the accumulation versus the application of knowledge. In my review, I had an anecdote from my teenager years that perfectly describes the way The Witness slowly reveals itself to the player:
"I have vivid memories of sitting in geometry class in ninth grade and listening to the teacher explain why geometry is a different beast than the other maths we had already learned. 'Don't feel bad if you can't do this yet,' he said. 'The reason is because it's chemically impossible for you. We're doing theorems and proofs -- your brain hasn't ever been asked to think like that before. The synapses in your brain need to fire off in order to be able to understand this; when that happens, you'll get it and this will all be easy for you.'"... read more