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StarCraft II: Heart of the Swarm: news and videos


Warcraft in StarCraft photo
Warcraft in StarCraft
  Watch Video

Oh my god, yes! Modders are remaking Warcraft III

"Off I go then!" "Yes, m'lord!" "Job's done!" These soundbites send my mind back to all of those magical summers spent obsessively playing Warcraft III as a teenager. The creators of Warcraft: Armies of Azeroth, a remake of the game being ...   read

 
Battlegrounds Day 2 photo
Battlegrounds Day 2

The final four duke it out today at Red Bull Battlegrounds

Yesterday was some of the most intense StarCraft II play that I have ever seen. First of all, if you missed it, you should watch the recording on Red Bull's site. Secondly, the rest of this post does contain spoilers so stop readi...   read

 
Red Bull StarCraft II photo
Red Bull StarCraft II
  Watch Video

The Red Bull Battlegrounds StarCraft II grand finals are live!

Man, it feels pretty good to talk about StarCraft II esports again. I've been way more focused on Dota 2 recently and it's nice to go back to what helped get me into the scene. Anyway, the grand finals for the Red Bull Battlegroun...   read

 
TB and Day[9] interview photo
TB and Day[9] interview
  Watch Video

TotalBiscuit and Day[9] discuss StarCraft II and eSports

When someone gives you the opportunity to interview two people who you have looked up to as idols, there is no thinking to be done, only a garbled "HECKYES" to be shot out of your mouth hole. There are four amazing casters this at this week...   read

 
Red Bull Battlgrounds NYC photo
Red Bull Battlgrounds NYC
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Red Bull Battlegrounds is under way

As if MLG Columbus wasn't already enough tournament for one weekend to hold, StarCraft II fans can rest easy knowing that the Red Bull Battlegrounds in NYC are taking place starting now! Eight competitors will be duking it out for a c...   read

 
WCS 2014 photo
WCS 2014

StarCraft II World Championship Series plans out 2014

The World Championship Series, one of the biggest yearly StarCraft II tournaments around, just had its finals at Blizzcon earlier this month, and already Blizzard is looking ahead to 2014 with new plans. They've gone ahead and outlined...   read

 
WCS finals photo
WCS finals
  Watch Video

WCS finals at Blizzcon begin today

There is currently one open spot in the red Bull Battlegrounds StarCraft II tournament taking place later this month. After this weekend, that spot will be filled. The World Championship Series (WCS) finals take place at Blizzcon starting ...   read

 
Red Bull Qualifiers photo
Red Bull Qualifiers

Three more qualify for Red Bull Battlegrounds in NYC

Three more players have pulled out victories and managed to qualify for the Red Bull Battlegrounds event later this month in NYC. Sasha "Scarlett" Hostyn (Zerg), Won "PartinG" Lee Sak (Protoss), and Ko "HyuN" Seok Hyun (Zerg) all came out o...   read

 
Red Bull SC2 tourney photo
Red Bull SC2 tourney
  Watch Video

Tune into the Red Bull Battlegrounds Qualifiers right now

The Red Bull Battlegrounds will be taking place on November 23-24, but today we will get to see another player added to the roster of competitors. Four players will compete for a single spot into the main event, paid transportation to the ...   read

 
Long StarCraft match photo
Long StarCraft match
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Longest StarCraft II match lasts THREE HOURS

Once, I watched a StarCraft II match on Metalopalis between two Terran opponents, and it lasted for about an hour and a half. It felt like an eternity. After a while, it wasn't even suspenseful anymore. It was more...infuriating. Then...   read

 
Red Bull SCII tourney photo
Red Bull SCII tourney
  Watch Video

Red Bull StarCraft II tournament kicks off today

The Red Bull Training Grounds StarCraft II tournament begins today, and will continue on through this Sunday, June 23. Only eight of the best players have been invited to the event, including Grubby, DeMusliM, and SeleCT. Day[9] and H...   read

 
StarCraft II Spawning photo
StarCraft II Spawning
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Blizzard introduces 'Spawning' feature to StarCraft II

Blizzard has now made it a lot easier to play StarCraft II with your friends, regardless of what version you have. All you need to do is party in-game with a friend who owns a "better" version of the game. So basically, say you own the Sta...   read

 
Idra speaks on his firing photo
Idra speaks on his firing
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Fired StarCraft player 'Idra' talks about his release

On "Real Talk" with JP McDaniel, a YouTube show that interviews gaming personalities, Greg "Idra" Fields talked about the events surrounding his recent firing from Evil Geniuses' StarCraft II team. He talks about a ton of topics, incl...   read

 
Idra fired from EG photo
Idra fired from EG
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StarCraft's biggest jerk fired for being a jerk

Greg Fields, more commonly known as Idra in the StarCraft community, was let go from the Evil Geniuses StarCraft II team yesterday after some comments that were essentially the straw that broke the camel's back. Idra has been...   read

 


Derek Duke (Blizzard Entertainment)
Role: Composer
Selected Past Works: StarCraft series, WarCraft III, World of Warcraft, Diablo III

On being the “Zerg” guy and his contributions to Heart of the Swarm

“Helping Glenn out with this one was a lot of fun. With so many other composers dipping into zerg territory, it really forced us to clarify a lot of what’s at the heart of zerg music. Glenn wanted to build off of the Queen’s theme, as heard in the zerg rollout trailer and in various incarnations in Liberty. Sharing certain scales and chord voicings that are particular to the zerg was also cool. It’s not always just strange sounds and textures that make zerg music.

We spent time each week for a while specifically creating zerg music textures and source at my home studio, using all means of analog and digital music paraphernalia... analog modular synths, vintage synths and hardware effects, alternate controllers, and so on. We got some great 'music design' source material from those sessions.

We were also able to expand upon the electric guitar vocabulary. We had the opportunity to involve guitarist and composer David Torn, who has a very unique and extraordinarily musical approach to the guitar. In contrast to the guitar and Dobro stylings used in Wings, David was in our 'infested' guitarist.”

On his exclusive audio sample

[embed]251947:48208:0[/embed]

“This comes from a piece called “Corruptors,” written for the Skywalker Symphony Orchestra and David Torn. You’ll hear the zerg Queen’s theme featured and various nods to the zerg music from the original StarCraft. I was unable to attend the session—always a challenge—so having conductor Eimear Noone there at the podium worked out great for the music. She had also conducted for Wings, and really 'gets' a lot about my musical language.”



Russell Brower (Blizzard Entertainment)
Role: Composer / Audio Director of Blizzard Entertainment
Selected Past Works: World of Warcraft series, StarCraft II, Diablo III

On his contributions to Heart of the Swarm

“Since Glenn Stafford founded the Blizzard sound department and, along with Jason Hayes and Derek Duke, defined the sound and musicscape of StarCraft and StarCraft: Brood War, my own musical responsibility—as the “new guy,” relatively speaking—continues to focus on staying true to the series’ roots wherever I have influence, and to suggest ways to evolve things where it makes sense in context. As composers, we also strive to cast ourselves into roles that are the best fit for our individual strengths. In the end, every Blizzard game to date contains the art of multiple composers—I believe this is part of the 'secret sauce' that makes Blizzard’s music and games timeless.

For instance, on StarCraft II: Wings of Liberty, I had the opportunity to write a couple of themes that covered new territory or expanded character development: specifically, melodies for Jim Raynor, Zeratul, and the 'space opera' main title piece, which was a special request from Chris Metzen. I also had a hand in suggesting that we add to the terran music vibe with virtuoso, legendary live players—Tony Levin, Jerry Marotta, Jesse Gress, and others. The terran musical composition, production, and DNA, however, are 100% Glenn, and stay very true to StarCraft tradition. In fact, the majority of the Wings score was written by the original StarCraft composition team; I wrote what made sense for me to write, and wore my administration hat for the rest of that project.

This brings us to StarCraft II: Heart of the Swarm: With the focus squarely on the zerg, Glenn and Derek built on their established musical vocabulary, as they’ve described, and created a spine-tingling score... and that’s really the heart of this particular musical swarm."

[embed]251947:48209:0[/embed]

"My musical contributions to Swarm happened in two waves. During the earliest recording sessions, the Skywalker Symphony Orchestra was so good, we realized that we were going to run out of music to record before the sessions were over, and it was too late to cancel the unneeded time. Gasp... ka-ching! This afforded me an awesome opportunity and challenge: I wrote about six minutes of additional music to leverage the remaining session time, with the clock ticking, in the control room—all while Neal Acree’s cinematic scores were booming live over the speakers. With pencil, paper, and an iPad piano sound in headphones, I wrote fast and furious during the sessions. No pressure! I’m proud of those two pieces, affectionately and nonsensically titled 'Zergs in the Banana Patch' and 'The Protoss Take Kiev.' These cues found their way into some of the later missions, and, yes, they’re big and loud... I couldn’t waste a world-class 87-piece orchestra!

As the later missions’ gameplay matured, we found some opportunities for additional music, to which I contributed. Jason had rejoined the team by then, and he and I finally got to collaborate in person, on purpose, after all these years. A personal highlight is a piece called “Overdrive,” which was composed and produced by Jason and arranged for orchestra by me from his piano demo—It was such a blast to truly create something together. That experience pretty neatly sums up why I find Blizzard to be such a unique place to work, collaborate, and create."

Jason Hayes (Blizzard Entertainment)
Role: Composer
Selected Past Works: StarCraft, WarCraft III, World of Warcraft



On his return to Blizzard Entertainment

“Being back at Blizzard is like coming home for me—I couldn't be more thrilled! And yes, it was especially exciting to arrive during the final push on Heart of the Swarm. Working on StarCraft again is so cool.”

On his exclusive audio sample

[embed]251947:48210:0[/embed]


“I came up with the idea for 'Overdrive' while thinking of the past between Arcturus Mengsk and Kerrigan—his unquenchable thirst for power, and hers for revenge. As I was coming up with ideas, a musical theme from StarCraft: Brood War occurred to me. This was in the intro cinematic, where Admiral DuGalle abandons a group of confederate colonists to be overrun by the zerg. There seemed to be a symmetry between this and Kerrigan's situation—after all, she was also abandoned to the zerg by Mengsk.

I found that by taking this musical idea and punching it up with a militaristic insistence, it could help to frame some important events to come. Collaborating with Russell on the arrangement was a lot of fun—after years of indirect collaboration with him on a number of pieces, it was great to work with him in person.”



Neal Acree
Role: Composer
Selected Past Works: World of Warcraft series, StarCraft II, Diablo III

On being the king of cinematics and contributing in-game tracks as well

“First of all, it was an absolute thrill to be involved in helping tell the continuing story musically through the cinematics. So many talented people put their hearts and souls into making them what they are, and getting to write music to that is a dream come true. What made it even more fun is that the story runs the gamut of emotions and stylistically asked for some very different things from I had done before. I felt a huge responsibility in taking on the cinematics, but it was ultimately a lot of fun and I'm really proud of the final result. Getting to work with the Skywalker Symphony Orchestra and choir was a thrill as always. They are some of the best musicians in the world, and I never get tired of recording there. I wouldn't say we did anything too wild with the orchestra but we did hire an extended low brass section for an absolutely massive sound. See if you can spot those moments in the soundtrack.

As for in-game music, I had done a bunch for World of Warcraft: Cataclysm and Mists of Pandaria, so I was familiar with the process, which is quite different than writing for the cinematics. Though I very much enjoy the process of writing to picture, writing without it can be a very freeing experience. Writing for the cinematics takes a lot longer because the music tends to evolve as the cinematic evolves due to the collaborative process. This can result in some really cool stuff that none of us had necessarily envisioned when we started out. In the case of Heart of the Swarm, Glenn wanted me to write some in-game music that would incorporate some of the stylistic and thematic DNA of the cinematics, which was a lot of fun. I got to blend a lot of orchestra with synthesizer and get really experimental, which is the most fun part for me—there’s definitely a lot of zerg-specific stuff in there.”

On his exclusive audio sample

[embed]251947:48211:0[/embed]

“This is a standalone version of a theme written for Kerrigan and Raynor that underscores some of the cinematics in Heart of the Swarm. It's a slow-building piece that is somber and tragic with an epically heroic yearning... I hope that's not reading too much into it. It's not your typical love theme, but this isn't your typical love story. My inspiration for it was the story and the characters who have a lot going on beneath the surface. It was really cool to be able to write something like this for a game. It also features vocals by Laurie Ann Haus, who was a big part of the Kerrigan sound on both Wings of Liberty and Heart of the Swarm.”



Cris Velasco
Role: Composer
Selected Past Works: God of War series, Darksiders, Borderlands series, Soul Calibur V

On being brought on to contribute to Heart of the Swarm and his love for StarCraft

StarCraft is one of my all-time favorite games. I cannot even begin to count the number of hours I put into the original one. A couple of friends and I used to pull all-nighters, just building our units up, and then having a massive 3-way battle that would ultimately crash the computers. So even though I didn't have a huge role this time around, I still consider it one of my favorite projects to work on simply because I couldn't believe how amazing it was to be writing music for this franchise."

[embed]251947:48212:0[/embed]

"Writing for the zerg let me be really experimental with my music. There was a definite dark slant to it, although not necessarily horror. I did some fun things like taking the sound of an insect, slowing it way down, pitching it down a few octaves, and then using it as a percussion bed. Another fun one was taking the sound of a heartbeat, reversing the sound, then lowering the pitch again and adding a touch of distortion. I used this sparingly as a percussive hit. These kinds of things felt in line with how creepy, weird, and insectoid the zerg are.”



Evan T. Chen (Blizzard Entertainment)
Role: Sound Design Lead
Selected Past Works: Diablo III, Starhawk, Killzone 3, Dawn of the Dead, Futurama

On the scale of StarCraft II’s sound design and the unsung heroes who undertake it

“I'm just one of many sound designers on this project. The other members of the StarCraft audio team did all of the heavy-lifting with the support of the audio department at Blizzard and a myriad of other amazing talent. Here's a sound design montage that offers a glimpse of our collective work, which includes contributions from sound designers Jonas Laster, Ed Cerrato, Pedro Seminario, JP Walton, Paul Menichini, and Alex Ephraim.

[embed]251947:48213:0" data-vidtitle="

Meet the StarCraft II: Heart of the Swarm sound team Maybe you played StarCraft II: Heart of the Swarm. Maybe you enjoyed the soundtrack disc that came packed in with the collector's edition, or perhaps you simply enjoyed it in-game. With this expansion focusing on the Zerg, I ...  
Full story

" data-purl="meet-the-starcraft-ii-heart-of-the-swarm-sound-team-251947.phtml" data-vidsummary="" data-remodal-target="watch">StarCraft II Music photo
StarCraft II Music


Derek Duke (Blizzard Entertainment)
Role: Composer
Selected Past Works: StarCraft series, WarCraft III, World of Warcraft, Diablo III

On being the “Zerg” guy and his contributions to Heart of the Swarm

“Helping Glenn out with this one was a lot of fun. With so many other composers dipping into zerg territory, it really forced us to clarify a lot of what’s at the heart of zerg music. Glenn wanted to build off of the Queen’s theme, as heard in the zerg rollout trailer and in various incarnations in Liberty. Sharing certain scales and chord voicings that are particular to the zerg was also cool. It’s not always just strange sounds and textures that make zerg music.

We spent time each week for a while specifically creating zerg music textures and source at my home studio, using all means of analog and digital music paraphernalia... analog modular synths, vintage synths and hardware effects, alternate controllers, and so on. We got some great 'music design' source material from those sessions.

We were also able to expand upon the electric guitar vocabulary. We had the opportunity to involve guitarist and composer David Torn, who has a very unique and extraordinarily musical approach to the guitar. In contrast to the guitar and Dobro stylings used in Wings, David was in our 'infested' guitarist.”

On his exclusive audio sample

[embed]251947:48208:0[/embed]

“This comes from a piece called “Corruptors,” written for the Skywalker Symphony Orchestra and David Torn. You’ll hear the zerg Queen’s theme featured and various nods to the zerg music from the original StarCraft. I was unable to attend the session—always a challenge—so having conductor Eimear Noone there at the podium worked out great for the music. She had also conducted for Wings, and really 'gets' a lot about my musical language.”



Russell Brower (Blizzard Entertainment)
Role: Composer / Audio Director of Blizzard Entertainment
Selected Past Works: World of Warcraft series, StarCraft II, Diablo III

On his contributions to Heart of the Swarm

“Since Glenn Stafford founded the Blizzard sound department and, along with Jason Hayes and Derek Duke, defined the sound and musicscape of StarCraft and StarCraft: Brood War, my own musical responsibility—as the “new guy,” relatively speaking—continues to focus on staying true to the series’ roots wherever I have influence, and to suggest ways to evolve things where it makes sense in context. As composers, we also strive to cast ourselves into roles that are the best fit for our individual strengths. In the end, every Blizzard game to date contains the art of multiple composers—I believe this is part of the 'secret sauce' that makes Blizzard’s music and games timeless.

For instance, on StarCraft II: Wings of Liberty, I had the opportunity to write a couple of themes that covered new territory or expanded character development: specifically, melodies for Jim Raynor, Zeratul, and the 'space opera' main title piece, which was a special request from Chris Metzen. I also had a hand in suggesting that we add to the terran music vibe with virtuoso, legendary live players—Tony Levin, Jerry Marotta, Jesse Gress, and others. The terran musical composition, production, and DNA, however, are 100% Glenn, and stay very true to StarCraft tradition. In fact, the majority of the Wings score was written by the original StarCraft composition team; I wrote what made sense for me to write, and wore my administration hat for the rest of that project.

This brings us to StarCraft II: Heart of the Swarm: With the focus squarely on the zerg, Glenn and Derek built on their established musical vocabulary, as they’ve described, and created a spine-tingling score... and that’s really the heart of this particular musical swarm."

[embed]251947:48209:0[/embed]

"My musical contributions to Swarm happened in two waves. During the earliest recording sessions, the Skywalker Symphony Orchestra was so good, we realized that we were going to run out of music to record before the sessions were over, and it was too late to cancel the unneeded time. Gasp... ka-ching! This afforded me an awesome opportunity and challenge: I wrote about six minutes of additional music to leverage the remaining session time, with the clock ticking, in the control room—all while Neal Acree’s cinematic scores were booming live over the speakers. With pencil, paper, and an iPad piano sound in headphones, I wrote fast and furious during the sessions. No pressure! I’m proud of those two pieces, affectionately and nonsensically titled 'Zergs in the Banana Patch' and 'The Protoss Take Kiev.' These cues found their way into some of the later missions, and, yes, they’re big and loud... I couldn’t waste a world-class 87-piece orchestra!

As the later missions’ gameplay matured, we found some opportunities for additional music, to which I contributed. Jason had rejoined the team by then, and he and I finally got to collaborate in person, on purpose, after all these years. A personal highlight is a piece called “Overdrive,” which was composed and produced by Jason and arranged for orchestra by me from his piano demo—It was such a blast to truly create something together. That experience pretty neatly sums up why I find Blizzard to be such a unique place to work, collaborate, and create."

Jason Hayes (Blizzard Entertainment)
Role: Composer
Selected Past Works: StarCraft, WarCraft III, World of Warcraft



On his return to Blizzard Entertainment

“Being back at Blizzard is like coming home for me—I couldn't be more thrilled! And yes, it was especially exciting to arrive during the final push on Heart of the Swarm. Working on StarCraft again is so cool.”

On his exclusive audio sample

[embed]251947:48210:0[/embed]


“I came up with the idea for 'Overdrive' while thinking of the past between Arcturus Mengsk and Kerrigan—his unquenchable thirst for power, and hers for revenge. As I was coming up with ideas, a musical theme from StarCraft: Brood War occurred to me. This was in the intro cinematic, where Admiral DuGalle abandons a group of confederate colonists to be overrun by the zerg. There seemed to be a symmetry between this and Kerrigan's situation—after all, she was also abandoned to the zerg by Mengsk.

I found that by taking this musical idea and punching it up with a militaristic insistence, it could help to frame some important events to come. Collaborating with Russell on the arrangement was a lot of fun—after years of indirect collaboration with him on a number of pieces, it was great to work with him in person.”



Neal Acree
Role: Composer
Selected Past Works: World of Warcraft series, StarCraft II, Diablo III

On being the king of cinematics and contributing in-game tracks as well

“First of all, it was an absolute thrill to be involved in helping tell the continuing story musically through the cinematics. So many talented people put their hearts and souls into making them what they are, and getting to write music to that is a dream come true. What made it even more fun is that the story runs the gamut of emotions and stylistically asked for some very different things from I had done before. I felt a huge responsibility in taking on the cinematics, but it was ultimately a lot of fun and I'm really proud of the final result. Getting to work with the Skywalker Symphony Orchestra and choir was a thrill as always. They are some of the best musicians in the world, and I never get tired of recording there. I wouldn't say we did anything too wild with the orchestra but we did hire an extended low brass section for an absolutely massive sound. See if you can spot those moments in the soundtrack.

As for in-game music, I had done a bunch for World of Warcraft: Cataclysm and Mists of Pandaria, so I was familiar with the process, which is quite different than writing for the cinematics. Though I very much enjoy the process of writing to picture, writing without it can be a very freeing experience. Writing for the cinematics takes a lot longer because the music tends to evolve as the cinematic evolves due to the collaborative process. This can result in some really cool stuff that none of us had necessarily envisioned when we started out. In the case of Heart of the Swarm, Glenn wanted me to write some in-game music that would incorporate some of the stylistic and thematic DNA of the cinematics, which was a lot of fun. I got to blend a lot of orchestra with synthesizer and get really experimental, which is the most fun part for me—there’s definitely a lot of zerg-specific stuff in there.”

On his exclusive audio sample

[embed]251947:48211:0[/embed]

“This is a standalone version of a theme written for Kerrigan and Raynor that underscores some of the cinematics in Heart of the Swarm. It's a slow-building piece that is somber and tragic with an epically heroic yearning... I hope that's not reading too much into it. It's not your typical love theme, but this isn't your typical love story. My inspiration for it was the story and the characters who have a lot going on beneath the surface. It was really cool to be able to write something like this for a game. It also features vocals by Laurie Ann Haus, who was a big part of the Kerrigan sound on both Wings of Liberty and Heart of the Swarm.”



Cris Velasco
Role: Composer
Selected Past Works: God of War series, Darksiders, Borderlands series, Soul Calibur V

On being brought on to contribute to Heart of the Swarm and his love for StarCraft

StarCraft is one of my all-time favorite games. I cannot even begin to count the number of hours I put into the original one. A couple of friends and I used to pull all-nighters, just building our units up, and then having a massive 3-way battle that would ultimately crash the computers. So even though I didn't have a huge role this time around, I still consider it one of my favorite projects to work on simply because I couldn't believe how amazing it was to be writing music for this franchise."

[embed]251947:48212:0[/embed]

"Writing for the zerg let me be really experimental with my music. There was a definite dark slant to it, although not necessarily horror. I did some fun things like taking the sound of an insect, slowing it way down, pitching it down a few octaves, and then using it as a percussion bed. Another fun one was taking the sound of a heartbeat, reversing the sound, then lowering the pitch again and adding a touch of distortion. I used this sparingly as a percussive hit. These kinds of things felt in line with how creepy, weird, and insectoid the zerg are.”



Evan T. Chen (Blizzard Entertainment)
Role: Sound Design Lead
Selected Past Works: Diablo III, Starhawk, Killzone 3, Dawn of the Dead, Futurama

On the scale of StarCraft II’s sound design and the unsung heroes who undertake it

“I'm just one of many sound designers on this project. The other members of the StarCraft audio team did all of the heavy-lifting with the support of the audio department at Blizzard and a myriad of other amazing talent. Here's a sound design montage that offers a glimpse of our collective work, which includes contributions from sound designers Jonas Laster, Ed Cerrato, Pedro Seminario, JP Walton, Paul Menichini, and Alex Ephraim.

[embed]251947:48213:0" data-vidtitle="

Meet the StarCraft II: Heart of the Swarm sound team Maybe you played StarCraft II: Heart of the Swarm. Maybe you enjoyed the soundtrack disc that came packed in with the collector's edition, or perhaps you simply enjoyed it in-game. With this expansion focusing on the Zerg, I ...   full story

" data-purl="meet-the-starcraft-ii-heart-of-the-swarm-sound-team-251947.phtml" data-vidsummary="" data-remodal-target="watch">  Watch Video

Meet the StarCraft II: Heart of the Swarm sound team

Maybe you played StarCraft II: Heart of the Swarm. Maybe you enjoyed the soundtrack disc that came packed in with the collector's edition, or perhaps you simply enjoyed it in-game. With this expansion focusing on the Zerg, I was most lookin...   read

 
Dreamhack Pikachu photo
Dreamhack Pikachu

Why you need to be watching the Dreamhack Open right now

The Dreamhack Open Stockholm is only two days and has already begun! As you can tell, the insanity is already in full swing, as commentators Apollo and Artosis are looking super professional. Ninety-six StarCraft II: Heart of the Swarm...   read

 
StarCraft April Fools photo
StarCraft April Fools
  Watch Video

[April Fool's] The Warhound is back in StarCraft II!

Remember the Warhound unit from the beta of Heart of the Swarm? Originally planned as a replacement for the Thor, the Warhound was removed because they became a very strong focus of the competitive scene and were simply too powerful. ...   read

 
StarCraft turns 15 photo
StarCraft turns 15

StarCraft celebrates its 15th birthday today

Fifteen years ago today, on March 31, 1998, the original StarCraft launched on PC, setting in place a series of events that would lead up to the powerhouse it is now: gigantic competitive tournaments, gorgeous singleplayer cutscenes, a...   read

 
Heart of the Swarm photo
Heart of the Swarm

Heart of the Swarm sells more than 1.1M in two days

Heart of the Swarm, the newest StarCraft II expansion, is capitalizing on the buzz surrounding its release. Blizzard announced that it sold more than 1.1 million copies in its first two days at retail. "We want to thank the global Star...   read

 
StarCraft II: HOTS review photo
StarCraft II: HOTS review

Review: StarCraft II: Heart of the Swarm

It appears Blizzard's learned quite a bit from Diablo III's launch, as Heart of the Swarm was instantly playable on release with virtually no server problems -- a bit of a rarity, it seems, with recent PC releases. It's a good thing, too, s...   read

 
StarCraft II launch times photo
StarCraft II launch times

Here are the international launch times for StarCraft II

Blizzard is ready to launch the newest addition to the StarCraft II family, Heart of the Swarm, and of course millions of people will be itching to get on at the earliest possible moment. Look no further than Blizzard's official launch time...   read

 
StarCraft II photo
StarCraft II
  Watch Video

Vengeance will be had in StarCraft II: Heart of the Swarm

Yeah, okay Blizzard. We get it. You rule at making cinematic trailers, and this launch trailer for Heart of the Swarm reinforces that fact. This trailer also reminds me that StarCraft has an actual story, and continues Jim Raynor's an...   read

 
StarCraft II photo
StarCraft II
  Watch Video

StarCraft II: Heart of the Swarm's eSports tools detailed

Blizzard's Community Manager Kevin Johnson detailed some of the new eSports and multiplayer features fans can expect in StarCraft II: Heart of the Swarm. New tools include the ability to watch match replays in groups, and a new custom inte...   read

 
 photo
8===D

StarCraft II mod 'Night of the Dead' designer speaks

I haven't picked up StarCraft II in a long time, and I'm pretty sure I'm not the only one. But with StarCraft II: Heart of the Swarm coming soon, I caught the real-time-strategy bug again and need some sweet resource management to tide me o...   read

 
HotS video photo
HotS video
  Watch Video

Heart of the Swarm introduces global play, groups & clans

In a new video on the social features of StarCraft II: Heart of the Swarm, community manager Kevin Johnson goes over many of the anticipated features included in the new expansion. Perhaps the most anticipated addition is the ability to pl...   read

 
HotS tournament photo
HotS tournament
  Watch Video

Heart of the Swarm to be featured in MLG winter season

Though the Heart of the Swarm expansion for StarCraft II is still over a month away, MLG will be featuring the game in its Online Winter Season Showdown beginning on February 4, 2013. Broadcasts will take place each weekday at 5:...   read

 
 photo
8===D
  Watch Video

StarCraft II: Heart of the Swarm opening

You can watch the shiny new opening cinematic for StarCraft II: Heart of the Swarm above, but it would be best watched in HD on YouTube. It's more than meets the eye (you'll see). The expansion arrives on March 12. You ready? This will be ...   read

 
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8===D

StarCraft II: Heart of the Swarm beta adds pre-purchasers

Ahead of the full release this March, StarCraft II: Heart of the Swarm has expanded its beta to include people who pre-purchased a digital copy of the expansion on Battle.net on or before December 18. If that describes you, be sure to downl...   read

 
StarCraft II update photo
StarCraft II update

StarCraft II: Heart of the Swarm will launch on 3/12/13

Kerrigan is back, baby! Come this March 12th, you'll be able to rip apart your enemies and spread the swarm: StarCraft II: Heart of Swarm finally has a release date. This kinda-sorta expansion comes with an all new Zerg single player campai...   read

 
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StarCraft II: Heart of the Swarm closed beta begins

Consider this a friendly reminder to go double check your Battle.net account to be sure you're opted in for the StarCraft II: Heart of the Swarm multiplayer beta. While currently limited to pro gamers, shoutcasters, press, and Arcade contes...   read

 
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StarCraft II: Heart of the Swarm will shake things up

The Major League Gaming Anaheim Spring Championships are running today through Sunday. At the event, Blizzard was offering the press an opportunity to come in and play a few hours worth of multiplayer matches of the Heart of the Swarm ...   read

 
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New units and more Kerrigan in new StarCraft II trailer

Fresh from of BlizzCon 2011, new information and an amazing new trailer have just been released for the next expansion in the StarCraft II series, Heart of the Swarm. In the trailer, we get to see a post-Queen of Blades Sarah Kerrigan stil...   read

 

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