The term "roguelike" gets way too much airtime these days. If anything has permadeath, it's instantly a roguelike. If it takes place in a dungeon -- "roguelike!" But the original Rogue's core mechanical element was its grid-based gameplay, where every action by the player warranted an equal and opposite reaction, adding a puzzle element to the mix.
Road Not Taken operates very closely to the formula of the original Rogue, but doesn't really hold that premise as well as it should throughout.... read more