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Kingdoms of Amalur: Reckoning: news and videos


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38 Studios

No criminal charges to be filed in 38 Studios case

No charges will be filed against Kingdoms of Amalur: Reckoning company 38 Studios or former Rhode Island Economic Development Corporation officials, the state's Attorney General Peter Kilman and State Police Colonel Steven O'Donnel announce...   read

 
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38 Studios lawsuit

Schilling looking to dismiss lawsuit over 38 Studios loan

Curt Schilling has requested a judge throw out the lawsuit against his now-defunct development house. Following the dissolution of 38 Studios, the Rhode Island Economic Development Corporation accused Schilling and his business partners of ...   read

 
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Entire staff at 38 Studios and Big Huge Games laid off

It's a very sad day in the gaming industry, as 38 Studios has laid off its entire workforce -- including Baltimore-based studio Big Huge Games -- due to the financial turmoil the company has been in. That's 379 people suddenly without a job...   read

 
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Kingdoms of Amalur dev misses $1.25 million loan payment

Kingdoms of Amalur was hailed by Electronic Arts as a success, partly responsible for the publisher's strong first quarter financial results. Meanwhile, the folks that actually made it are in debt, and the financial future of 38 Studios is ...   read

 
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Kingdoms of Amalur first content expansion hits March 20

Electronic Arts and Big Huge Games announced today the first downloadable content pack for Kingdoms of Amalur: Reckoning, "The Legend of Dead Kel", will be arriving on PlayStation 3, Xbox 360, Steam and Origin beginning March 20. The new ex...   read

 
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A class guide to Kingdoms of Amalur: Reckoning

The piece of Amalur we've seen in Kingdoms of Amalur: Reckoning may only be a slice of the franchise plans for a larger world, but it's pretty damn big already. As with any role-playing game, it can help to know what kinds of skills and abi...   read

 
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ONLY 70 HOURS OF CONTENT?

For most busy adult gamers with busy adult lives, a game that boasts over seventy hours of content is more than enough. For one Kingdoms of Amalur: Reckoning player, however, it's a travesty that a roleplaying game could be so sho...   read

 
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Review: Kingdoms of Amalur: Reckoning

Sometimes, the best way to become a blockbuster videogame is to act like you already are one. That seems to be Kingdoms of Amalur: Reckoning's modus operandi, and the gambit is paying off. Despite the big names attached to the project, very...   read

 
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Kingdoms of Amalur gets special GameStop midnight release

Regardless of how you feel about GameStop, you have to admit they have some pretty great promotions and incentives, like what they're doing for the Kingdoms of Amalur: Reckoning midnight release. Three different stores will have special gue...   read

 
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38 Studios explains Kingdoms of Amalur online pass

38 Studios has attempted to justify the content being gated behind an online pass in Kingdoms of Amalur: Reckoning. When asked why an entire quest line was being held to ransom in exchange for new sales, the developer said it was originally...   read

 
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Kingdoms of Amalur hides seven quests behind online pass

Kingdoms of Amalur: Reckoning is a single-player game, but that hasn't stopped Electronic Arts from cramming an online pass into the game. We knew the pass was going to hide the game's Mass Effect tie-in armor, but now we know that it's hol...   read

 
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Big Huge Games discusses the visual design of Amalur

Here's another look into the development process which has gone into Kingdoms of Amalur: Reckoning, as the gang at Big Huge Games talk about the opportunities and challenges in crafting a fantasy world from scratch. There's a lot of high-f...   read

 
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Choke on some new Kingdoms of Amalur: Reckoning screens

Here's a great big wad of screenshots for Kingdoms of Amalur: Reckoning, full of massive swords, bright colors and pointy ears. Some of these are old, some of them are new. All of them are worth checking out. After playing the demo earlier ...   read

 
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Demo Jimpressions: Kingdoms of Amalur: Reckoning

I've heard mixed things about Kingdoms of Amalur: Reckoning. Some say it's great, others feel a little disappointed. After spending time with the demo on Xbox Live, I'm not prepared to judge one way or another -- after all, it's a huge RPG ...   read

 
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Kingdoms of Amalur: Reckoning limited editions detailed

I think we've all purchased at least one limited-edition game that we really, really shouldn't have. And there it sits, to this day, collecting dust on your shelf for all the world to see. Kingdoms of Amalur: Reckoning is going all out in t...   read

 
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The combat options of Reckoning explored in dev diary

Kingdoms of Amalur: Reckoning has a lot going for it, and no small part of that is the combat system which lets you combine together a variety of abilities to chain attacks and kill things. The video above does a much better job of ex...   read

 
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Kingdoms of Amalur's All-Star team shows off class system

When Nick Chester previewed Kingdoms of Amalur: Reckoning earlier this year he made mention three-time World Series Champion Curt Schilling. The former MLB pitcher, much like many of us, is a lifelong gamer with aspirations of making a gam...   read

 
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Kingdoms of Amalur: Reckoning deals with destiny

A new trailer for the incredibly good looking Kingdoms of Amalur: Reckoning has arrived, and it deals with destiny. More explicitly, it deals with the player's destiny and how it can be shaped during the course of the game.  Using spe...   read

 
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Kingdoms of Amalur doesn't scale foes, it's intelligent

If you've played an RPG ever, you've likely encountered enemies with scaling levels. You fight them in the beginning and they're an even match, then you fight them a few hours in and they're still a match for you... what the hell, righ...   read

 
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Writing destiny: Big Huge Games speaks on Reckoning

Narrative design in role-playing games has to be one of the most difficult areas to work in, especially if you are working with an already well-established world. You are not only put under the microscope by the fans of the lore, but also ...   read

 
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Kingdoms of Amalur: Reckoning gets screens

One of next year's most promising titles is easily Kingdoms of Amalur: Reckoning. It looks beautiful, has a wad of talent behind it, and I've been told by those who have played it that it's a lot of fun. Sadly still, nobody's paying attenti...   read

 
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Kingdoms of Amalur: Reckoning gets pre-order goods

Kingdoms of Amalur: Reckoning is still not grabbing huge amounts of attention, despite being one of 2012's most promising new IPs. Obviously, the reason for this is that it hasn't been given any pre-order incentives yet. Let's fix that! The...   read

 
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Latest Kingdoms of Amalur: Reckoning trailer is very long

EA have released a lengthy 22-minute gameplay demonstration of Kingdoms of Amalur: Reckoning, the Fantasy Action RPG by Curt Schilling's 38 Studios. Commentary is provided throughout by Lead Designer, Ian Frazier, and Lead Combat Designer,...   read

 
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Kingdoms of Amalur doesn't just recycle its dungeons

Following his retirement from major league baseball, Curt Schilling decided to open 38 Studios, which is now working on the open-world RPG Kingdoms of Amalur: Reckoning. The new IP has both Todd McFarlane and R.A. ...   read

 
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Hands-on: Kingdoms of Amalur: Reckoning

One of the few action-RPGs that really caught our eye at Destructoid this year was Kingdoms of Amalur: Reckoning. Where most games of this genre focus on heavy action and light role-playing elements or heavy role-playing with a somewha...   read

 
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MacFarlane says Reckoning out February, EA can't confirm

Speaking to a crowd at Comic-Con this week, Kingdoms of Amalur: Reckoning art director Todd McFarlane let slip a possible release date month for the title. Well, at least as far as he knows. "It's scheduled for February," G4 reports MacFarl...   read

 
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Kingdoms of Amalur: Reckoning looks good, you should care

I'm legitimately surprised that people don't seem to be making any sort of fuss about Kingdoms of Amalur: Reckoning. You'd think a game developed by former Elder Scrolls talent, with R.A. Salvatore writing the story and Todd McFarlane ...   read

 

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