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Gone Home: news and videos


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Gone Home is everything I need to be happy right now

Last week, I went home. I flew back to my hometown for American Thanksgiving, the penultimate holiday worth celebrating. Between work, school, and the time-change, I was practically operating on a 12-hour difference. I split my time between...

 
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Gone Home is a lot of things

Gone Home is a lot of things to a lot of different people. Some regard it as narrative excellence in video games, an important experience that advances the medium. Others see it as the exact opposite -- a game so bogged down in tedium ...

 
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Gone Home going to Xbox One and PS4 in January

Gone Home was announced for consoles a while back, but with rumors that publisher Midnight City was on the verge of collapse, it was easy to guess that the console ports had been quietly dropped. Looks like those easy guesses were wrong, a...

 
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Gone Home canceled for consoles

With Majesco's money troubles -- the company does not have new games in development for 2015, but is instead continuing to distribute its back catalog -- and the closure of its indie publishing arm Midnight City, the PC hit Gone Home is sta...

 
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Gone Home coming to Wii U

Gone Home. It spawned the worst debate since, "Is it art?" the dreaded, "Is it a game?" Thankfully it lead to more thoughtful writing, too, outside of that human centipede.  It was previously announced for undisclosed console release t...

 
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Gone Home goes physical with SNES box

If you liked Gone Home, this new physical version may interest you. Although it's a downloadable game, developer Fullbright has teamed up with a few other companies to bring you a physical box, which you can buy from their shop for $29.99. ...

 
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Gone Home going to consoles this fall

Majesco's indie publishing label Midnight City is bringing last year's surprise hit Gone Home to consoles later this fall, it has announced. Details on which consoles it will release for and when exactly are not yet available. Fullbright's...

 
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Fullbright won't just do 'Gone Home in a different house'

Fullbright, makers of last year's surprise hit Gone Home, talked with Rock, Paper, Shotgun about the future following Gone Home's considerable success. "We want to expand the scope of the next game slightly. We don’t want to limit ou...

 
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More than 250,000 people have Gone Home

The Fullbright Company has announced that its award-winning "story exploration" game Gone Home has sold more than 250,000 copies. Speaking to Joystiq, co-founder Steve Gaynor mentioned approximately 80 percent of those sales happened throug...

 
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Humble Store Winter Sale Encore is on now

For those looking for deals, the Steam sale isn't the only game in town. The Humble Store, made famous for its Humble Bundles, has been having its own winter sale, marking games down up to 75% while giving a portion of the revenues to chari...

 
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Gone Home is only $4.99 on Steam

For those of you that said you wouldn't buy Gone Home for $20, well, it's now $5, 75 percent off the original price.  Head to Steam now to buy it before time is up, as the sale ends after 8 hours. If you're in a shopping mood, head to ...

 
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Get Gone Home and four music albums for $25

Gone Home, one of the most lauded games of 2013, has re-released with a bundle package that includes albums from indie artists whose music was featured in the main game. For $5 more than the standalone cost of Gone Home you'll be getting do...

 
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Gone Home adds developer commentary with free update

The promised developer commentary mode for Fullbright Company's Gone Home is out now through a free update on Steam and will be available shortly for Humble Store and Mac App Store purchasers. This is an hour and a half of commentary featur...

 
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Free Gone Home update will include a developer commentary

Gone Home was certainly a critical hit when it released back in August but we'll be learn a bit more about the creative process behind the game. Speaking to Rock, Paper, Shotgun, Steve Gaynor of Gone Home developer The Fullbright Company co...

 
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Review: Gone Home

I'm not out to start an academic debate on what makes a game a game, but I'd hope you'd at least agree that games don't need reflex-based mechanics to be entertaining. You won't need reflexes of any kind to enjoy Gone Home.  Despite ha...

 
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Last of Us writer/director: A lot to learn from indies

The Last of Us writer and co-director Neil Druckmann recently spoke to GamesIndustry International about the game's development, advancing technology (and subsequent diminishing returns), and lessons to be learned from independent games.&nb...

 
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Gone Home has sold 50,000 copies

Ever since its release, the PC adventure game Gone Home has caused quite a stir in the indie community, getting tons of coverage from just about every site out there. It seems as if the buzz has paid off, as developer Fullbright Company has...

 
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Gone Home - Now Bloody Playing Pt. 2

People insisted I upload the next part of my Gone Home playthrough, even though I did a stupid and it got really boring. So yeah, have fun watching half an hour of utter drivel! Or not, if you don't want it.  Either way HIT LIKE N' SU...

 
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Gone Home - Now Bloody Playing

Your idiot friend Jim Sterling is here once more to play Gone Home, the indie exploration game that all the journalists on Twitter are journalisting about. Come with me on a wonderful excursion into abandoned houses and tempting dreams. Al...

 
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Mysterious Gone Home dated for August 15, gets its 90s on

We need more games like Gone Home. The exploration-based Gone Home comes from The Fullbright Company, which is composed of three ex-BioShock developers. From the looks of it, the ambiance and environmental story-telling that make Bioshock ...

 

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I really need to move all my NSFW subreddits to a separate account so I can browse safely at Accidentally clicking on Leahgotti instead of LeagueOfLegends could be And then theres all the boob thumbnails on my front

 
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Wanted to play Okami Didnt even get to the gameplay as I turned it off annoyed after like 10 minutes of intro which felt like half an do Japanese games try so hard to bore you to sleep before they start? Is that like a rite of passage?

 
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Since its still fresh enough to show up on the feed, feel free to check out my Mega Man blog thats really more about the high standards 2D platformers have reached over the Id love to hear your thoughts!

 
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