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Review: Fable: The Journey

The fatal flaw of Kinect games is that they are built on a foundation of lies. You are the controller -- except most games control much of the action themselves to make up for the lack of input. It's more immersive -- except the waving of y...


Preview: Fable: The Journey

I have a bit of a sordid history with the Fable franchise. Despite the now-infamous promises it never delivered on, I absolutely adored the first Fable, as what was delivered was a finely crafted game, and one of my favorite RPG titles of a...


A look inside Fable: The Journey

With Fable: The Journey offering up hours of wagon riding, spell flinging, arm flailing, and regional British accents on October 9, Lionhead have put together a few developer diaries. In this first one the team talks about the narrati...


E3: Fable: The Journey is not on-rails, kind of

Lionhead Studios is no stranger to making spin-offs for Fable. The first was an Xbox Live Arcade tie-in with Fable II called Pub Games, which was a collection of mini-games that appeared in the game and would allow you to carry over the gol...


E3: Fable: The Journey pegged for Holiday 2012

At Microsoft's E3 press conference, it was revealed that Kinect's TOTALLY NOT ON-RAILS GUYS Fable spin-off, Fable: The Journey will be available for the holiday season of 2012. One can reasonably expect to see it at some point in November o...


Fable: The Journey for 'serious' gamers only

Unless you're a "serious" gamer, you need not apply to Fable: The Journey, the latest "not on rails" on-rails Kinect game. Lionhead Studios issued a statement regarding the content on FTJ -- "Needless to say we are very proud of it! If you ...


Preview: Discovering the emotion of Fable: The Journey

If it is one thing the controller cannot do anymore, it’s offer a player “that sense of discovery which we had with the early days of games.” That’s what Peter Molyneux, the visionary behind Fable: The Journey beli...


No melee in Fable: The Journey (because it's on rails)

Peter Molyneux has confirmed that his definitely-not-on-rails game Fable: The Journey will not feature melee combat, focusing instead on projectile-based magic attacks. Not that this is going to be an on-rails shooter or anything, because i...


Molyneux: Fable: The Journey demo was only 4 months old

The E3 demo for Fable: The Journey didn't look all that compelling, but it's okay -- Peter Molyneux admits it! The snake oil salesman of gaming has said that the demonstration was flawed, but it was only four months old. He PROMISES it will...


Peter Molyneux shits on Fable III to look humble again

We've talked about the Molyneux Cycle before, and I'm thrilled to report that it's back in full effect once more! With Fable: The Journey coming up, Molyneux has continued his tactic of downplaying the last overhyped game in order to furthe...


Molyneux: Kinect has some problems (lol on rails lol)

Designer and snake oil salesman Peter Molyneux has dared to criticize Kinect, admitting that it has some problems as an input device while still making sure to heap oodles of praise upon it.  “I’ll admit that Kinect has got...



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