Cat Girl Without Salad was first announced back in 2013, and at the time, I thought it was destined to be one of the greatest games ever made.
Most of the time, I'm able to fend off any attempts publishers or developers may make to get me on board their hype train, but this one got under my skin. Of course, the fact that it was co-created by my frequent collaborator Lindsay Collins (Sup Holmes opening animation, Teenage Pokemon character design) did nothing to help me stay calm about the project. Suffice to say, my expectations were unreasonably high from the start.
Then rumors started going around that the game was just an April Fool's joke, which was a pretty disheartening notion for those who were already naming Cat Girl Without Salad as their pre-GOTY 2013. The game's development was mired in secrecy for years after that, furthering speculation that the game may not, in fact, be real.
Thankfully, all the speculation was for naught. Cat Girl Without Salad is a real game, and a franchise, despite the fact that there has only been Cat Girl game to see release so far. While Cat Girl Without Salad: Amuse-Bouche, isn't the quite the game that fans have dreamed about since 2013, it's an awesome start to what is sure to be one of the all time best puzzler-platformer-shmup-action-shooter-adventure-strategy-fighting-rhythm-arcade-horror-tactical-RPG-TPS-RTS-visual novel franchises of all time... read more