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Antichamber: news and videos


Trippy Ass Balls photo
Trippy Ass Balls

From the sound designer of Antichamber, comes SoundSelf

One of the most striking things about Antichamber is how the sound design makes the world feel bigger and more lush than it really is. The sounds and visuals create a hypnotic world that fills the imagination. And now, Antichamber sound des...   read

 
Antichamber photo
Antichamber

Antichamber recouped Indie Fund investment in an hour

You probably knew that Antichamber had, prior to its release last week, been in development for years. What you might not have known is that designer Alexander Bruce got financial support from the Indie Fund to help see the project through ...   read

 
Antichamber review photo
Antichamber review
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Review: Antichamber

What is Antichamber? Well, that’s a tough question. Antichamber is many things, all at once. It’s unique, surprising, lovingly crafted, and gorgeous. It is not conventional, straightforward, or ordi...   read

 
Antichamber photo
Antichamber
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An Antichamber launch trailer to pique your interest

After struggling to convey what the puzzles are like in Antichamber without flat out spoiling them or saying "just trust me on this," I can now point to this launch trailer instead. Thanks to some quick cuts, it strikes a good balance betw...   read

 
Antichamber photo
Antichamber
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Antichamber nears release on Steam

Those of you who have been following Antichamber these past years know what's up -- that the less you know going into this first-person adventure, the better. Without saying any more than absolutely needs to be said, the often abstract puzz...   read

 
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8===D

Indie Fund shows support for Antichamber

The next independent game to gain backing from the Indie Fund is none other than Antichamber. Consider this yet another in a long line of impressive pre-release accomplishments for designer Alexander Bruce. Thankfully, we finally got around...   read

 
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8===D
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Preview: Antichamber

Going into Antichamber, I wasn't entirely sure what to expect. I had this vague concept of what it might be like, given the minimalistic style and knowing that it was a first-person puzzle game. But it ended up being remarkably different fr...   read

 

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