Antichamber: news and videos

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From the sound designer of Antichamber, comes SoundSelf

One of the most striking things about Antichamber is how the sound design makes the world feel bigger and more lush than it really is. The sounds and visuals create a hypnotic world that fills the imagination. And now, Antichamber sound des...

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Antichamber recouped Indie Fund investment in an hour

You probably knew that Antichamber had, prior to its release last week, been in development for years. What you might not have known is that designer Alexander Bruce got financial support from the Indie Fund to help see the project through ...

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Review: Antichamber

What is Antichamber? Well, that’s a tough question. Antichamber is many things, all at once. It’s unique, surprising, lovingly crafted, and gorgeous. It is not conventional, straightforward, or ordi...

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An Antichamber launch trailer to pique your interest

After struggling to convey what the puzzles are like in Antichamber without flat out spoiling them or saying "just trust me on this," I can now point to this launch trailer instead. Thanks to some quick cuts, it strikes a good balance betw...

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Antichamber nears release on Steam

Those of you who have been following Antichamber these past years know what's up -- that the less you know going into this first-person adventure, the better. Without saying any more than absolutely needs to be said, the often abstract puzz...


Indie Fund shows support for Antichamber

The next independent game to gain backing from the Indie Fund is none other than Antichamber. Consider this yet another in a long line of impressive pre-release accomplishments for designer Alexander Bruce. Thankfully, we finally got around...


Preview: Antichamber

Going into Antichamber, I wasn't entirely sure what to expect. I had this vague concept of what it might be like, given the minimalistic style and knowing that it was a first-person puzzle game. But it ended up being remarkably different fr...



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Not sure how the view is in the southern hemisphere, but in the north you can look west at sunset and very clearly see Mercury is a bit up and to the (You cant see it in this picture)

Rad Party God

Path of Fire sure takes a lot of Metroidvania conventions to the way you progress through Elona, theres bunch of closed off areas until you get the proper mount to traverse it, be it by jumping over a chasm, steep cliffs or literal walled off

Double Monocles

I tried R6 Sieges outbreak Its a pretty good concept, but limited as Id play a game built around it, with more variety in weapons, maps, and enemies, and the ability to have people join your game after one guy DCs half way through


Welp, I gave Eureka a solid week in FF Its Gimme back the old relic At least then I could multitask and level up other classes or get tomestones/savage clears in while working on Eurekas just a waste of time with shit gear


Question: is there any good games out there that mix roguelike/lite elements with JRPG? Was thinking about how could it would be a game with a Chrono Trigger-like battle system (fast, lots of fun, no need to grind) with randomized dungeons and


So apparently theres a 1 in 27,000 or something chance a meteor will hit the earth in I dont like those need better odds of it hitting and sooner because the way the world seems to be going maybe imminent doom could do some

CaimDark Reloaded

Sea of Thieves is really getting a Day 1 I love


Calling it now: the butchers dog in KCD is the best character of 2018 (Please avoid telling me in the comments if he dies)


I long for the good old days


Unholy fusion of chili and It was alright



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