Souls DLC is a risk by design.
The core games are crafted around a multitude of different concepts bound by a cohesive theme that just comes together by the time you reach the finish line. So by adding on extra optional quests months down the road, there's a chance that anything bite-sized enough to warrant a smaller price tag will flow strangely when it's ratcheted on in a Frankenstein-like fashion.
Artorias of the Abyss for the original Dark Souls was the pinnacle of actually "adding on" to what its foundation already had. It still hasn't been topped.... read more