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Dark Souls III

[Image by Steam user MirkoW]

I'm not so sure Dark Souls III players will ever see a satisfying conclusion to the game's ongoing and still-disappointing poise stat saga, but there is a curious new chapter. With the next patch dropping on Friday for all platforms, From Software is tweaking a bunch of values, fixing bugs, and also setting the table for the Ashes of Ariandel DLC. But then there's this bullet point, which jumps right off the screen:

"Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor."

Cue wild speculation based on a not-informative-enough description.

I can't help but feel that Dark Souls III's poise stat will never do precisely what players believe it should do (which is to say function the same as it did in prior games), but I'd love to be proven wrong whether it's in this patch or a future one. Give us more of an incentive to rock that heavy gear, please!

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