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07-26-2016

Ghostbusters

For the past week, I've been playing Ghostbusters for one hour each day. I'm technically capable of spending more time with it, but I'm not that strong-willed. After my one hour, I treat myself for my commitment to this job. One day I got ice cream. Another time I played a better game. Once, I just went to bed. Really, anything is a reward after an hour with Ghostbusters.

This Ghostbusters title is a lot like going to the gym and running on the treadmill. Beforehand, there's a voice in your head that says "Here's a better idea: Let's just not do it!" During, it's unpleasant, tedious, and you don't eventually end up getting anywhere. The analog falls apart when you consider the aftermath. At least there's a sense of accomplishment after running on a treadmill; investing time in Ghostbusters is nothing more than an unfulfilling waste.

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