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PAX: Dead Island: Riptide prods players to explore

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Techland focused on keeping the environments feeling new

Sebastian Reichert, the executive producer of Dead Island: Riptide, thinks that exploration will be the shining star of the upcoming open-world zombie survival game.

When asked what the single aspect of Riptide that players will find most impressive, Reichert said "The way that the exploration of the island works will be what keeps people pushing forward. When you visit a point the first time, the way back feels different because of the level design."

Reichert added that water and the weather will play key roles in enhancing the exploration. He emphasized that not only will these elements keep the island feeling fresh, but that they provide atmospheric tension to vary the overall mood.


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On Destructoid: Dead Island Riptide   (23)   From our game database:

  • Dead Island Riptide screens have lots of green in them - Jim Sterling
  • PAX: Expect a 20- to 30-hour story out of DI: Riptide - Brett Makedonski
  • PAX: Dead Island: Riptide prods players to explore - Brett Makedonski
  • Here's a new Dead Island Riptide gameplay trailer, IDIOT - Jim Sterling
  • Dead Island: Riptide shambles in with new screens - Chris Carter
  • Dead Island Riptide's pre-order content gets detailed - Hamza CTZ Aziz
  • Dead Island Riptide gets a nine minute gameplay video - Jim Sterling
  • Deep Silver deeply regrets gruesome Dead Island statue - Kyle MacGregor
  • Dead Island Riptide 'Zombie Bait' Edition is turbo gross - Jim Sterling
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    #Dead Island #Deep Silver #First-person shooter #Limited Edition #PC #PS3 #Seriously? #Techland #Xbox 360 #Zombie
     
     


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