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Post PS4, Xbox One release, Tomb Raider sales crossing 6M

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5-6 million was the first month expectation -- it's taken a year

The Tomb Raider reboot had series high day one and month one sales, according to studio head Darrell Gallagher. Despite this, Tomb Raider's estimated 3.4 million first month sales were deemed a "slow start" by Square Enix, which said the game had failed to meet sales expectations.

Probably because it also cost a lot more to develop than past games in the series at $100M. The first month sales expectation was around 5 million, which would have been enough to break even.

Nine months after release, the Tomb Raider reboot attained profitability. Then the Definitive Edition released on Xbox One and PS4, capitalizing on a barren library, and the sales crawl continued. Tomb Raider will break 6 million sales by the end of this month, Gallagher said, making "significant contributions to our overall financial performance."


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On Destructoid: Tomb Raider   (76)   From our game database:

  • Tomb Raider (2013) has become the best-selling game in the series - Brett Makedonski
  • Post PS4, Xbox One release, Tomb Raider sales crossing 6M - Steven Hansen
  • The Tomb Raider reboot is finally profitable - Alasdair Duncan
  • Tomb Raider: Definitive Edition comparison video - Jonathan Holmes
  • Tomb Raider fan film captures the brutality perfectly - Hamza CTZ Aziz
  • Tomb Raider on iOS is great, but you'll want a controller - Chris Carter
  • Play the original Tomb Raider on iOS for $0.99 - Joshua Derocher
  • Next Tomb Raider is Lara's next chapter of development - Joshua Derocher
  • Tomb Raider comes to Mac later this year - Dale North
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