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Please don't add amiibo support to Mighty No. 9, Inafune

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Haha can you imagine more delays

Since there is another way to monetize Mighty No. 9, Keiji Inafune is considering it.

When asked by USGamer regarding the possibility of amiibo in the game, Inafune responded, "That's definitely an option for us, and if we have the opportunity to do it, then we'll definitely take the chance. And also, we know for a fact a lot of our backers are Nintendo fans, because we ran a platform survey [for Mighty No. 9], and we see how many people are choosing Nintendo hardware. So it's definitely something we have to look into."

After reflecting on it, I'm not big on the idea of indies supporting amiibo. For one, now that the cat is out of the bag regarding the fact that the developer itself will have to handle production, it doesn't paint a good picture in terms of stock. This will be a nightmare if people can't pick up the Shovel Knight amiibo, as the huge feature of co-op is gated behind it. With all of the delays and debacles surrounding Mighty No. 9, this is just another potential mess waiting to happen.

The Whys & Wherefores of Mighty No. 9 [USGamer]

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Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures


 


 


Also on Destructoid: Mighty No. 9   (115)   From our database:

  • Mighty No. 9's 3DS and Vita editions remain unreleased, developer still silent - Chris Carter
  • (Update) Once the portable versions are delivered, the Mighty No. 9 saga can come to a close - Chris Carter
  • One year after launch, Mighty No. 9 physical rewards MIGHT be going out - Chris Carter
  • The saga of broken Mighty No. 9 promises might end, portable versions, physical rewards still in the works - Chris Carter
  • Mighty No. 9 physical rewards still coming despite Comcept's total silence on the issue - Chris Carter
  • Mighty No. 9's nearly four-hour-long credits last longer than the game - Jed Whitaker
  • Comcept is dealing with Mighty No. 9's launch woes - Chris Carter
  • Sad Mighty No. 9 livestream caps off Inafune's wild ride - Chris Carter
  • Review: Mighty No. 9 - Chris Carter
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    Filed under... #Comcept #mega man #Platform games #PS4 #Xbox One

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