I have a known fondness for difficult games. When applied correctly, adversity and challenge can raise a game to another level. I've gleefully lapped up the absurdities and frustrations of titles like Darkest Dungeon and the Binding of Isaac in the past.
Rain World is the only title I've played in recent memory where I felt I had to shut it off for the night and walk away or I was going to put my controller through the screen. It's the kind of game that wallows in the worst kind of difficulty. The kind that wastes the player's time, punishes them for factors beyond their control, and undercuts what otherwise could have been a phenomenal experience.... read more