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Sword Art Online: Fatal Bullet

Before we begin, a bit of background: In preparation to write this review of Sword Art Online: Fatal Bullet, I went over the other SAO game reviews I've written for Destructoid, and it turns out, a common thread runs through all of them: The assertion that Sword Art Online as a franchise has yet to top the original, titular death-game story arc. Everything else Kirito and his VR game pals have done to date has paled in comparison to their original exploits. It's for a reason that most, if not all, of the franchise's works are still branded with "Sword Art Online," even if their stories and characters have long since moved on from that particular game. 

Again and again, I've stated or otherwise implied that the SAO games would need to shake things up in a big way for me to really feel confident about them (and by extension, the franchise) again. They'd need to do the game equivalent of what happened in the "Death Gun" arc, I basically said, in order to keep things fresh.

Well, guess what? They did it.

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