Like most video game horror fans, I'm legally obligated to brag to you about how big of a horror fan I am. There was a time in my life where I was inspired by Chris's Survival Horror Quest and systematically began tracking down and playing every single creepy game I could find, regardless of whether it was on an obscure system or a difficult-to-find mod. Silent Hill has long been one of my favorite series, and while at the Poznan Game Area in Poland this weekend, I found a new game to look forward to: UndeadScout and IMGN.PRO's Husk.
I played for a good twenty minutes while one of the developers explained what I was seeing. Husk is a first-person survival horror set in the American town of Shivercliff. Playing as Matthew Palmer, a man who can't find his family after a train crash, I slowly approached Shivercliff and couldn't stop thinking of Silent Hill and Alan Wake as the encroaching forests beckoned me forth. Like most horror games, it began slowly and it took awhile for me to reach the town, but there was already a sinister air about me despite nothing threatening happening.
Once I was in the town proper, I found a flashlight in a gas station, having to do a small item manipulation puzzle similar to Amnesia. It wasn't long after that I was creeping through alleyways, trying to avoid a not-so-shambling corpse monster that wanted nothing more than to see me dead. I soon found a melee weapon and was told by the developer not to get too brave and that this would only stun the creature, and that I needed to run.
After successfully escaping, I found a few more puzzles that required me to find keycards or read messages to discover the whereabouts of a key necessary to progress. I was in my element, turning toward old survival horror habits, reading and exploring everything. None of the puzzles thus far were exceptionally challenging, but I was enjoying the variety that I had encountered even in this brief section of the game: stealth, puzzles, item manipulation, and exploring all brought me back to those teenage years that I had so cherished.... read more