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08-22-2017

White Day: A Labyrinth Named School

A game so scary players emailed the developers imploring they make it less frightening so they can beat it, or even horrifying enough to drive them to suicide? Such stories developed around this game similar to the mythical Polybius arcade game. The former I still see posted around the web, with people citing the emails as the reason multiple difficulty levels were created with different amounts of scares, the latter not so much.

I could not find definitive proof that either was true, but with those stories and a lack of a release outside South Korea, White Day: A Labyrinth Named School developed a cult following and gained a reputation as one of the scariest games (somewhat) available at the time despite being relatively unheard of. Now it's not only been given a full, official localization treatment including English voice-overs, but the game has been remade with new semi-modern graphics and animations.

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