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For Honor

For Honor reminds me of the kind of game that gets featured in TV shows where the writers don't really know a lot about games. It's just this crazy mash-up of fantasy warriors, cool martial arts, and plenty of blood splashed about without any real context or plot.

Turns out, I'm totally fine with that.

Similar to games like Bushido Blade and Mount and Blade, For Honor is all about digging into the nitty-gritty details of sword fighting and one-on-one duels, but it occupies an interesting middle-ground between simulation and fantasy. It's not quite as stark and unforgiving as Bushido Blade. Players have a life bar and the different characters all scream personality with unique moves and flashy weapons rather than focusing on an extremely realistic depiction of mortal combat.

But, at its core, it’s still all about subtle movement, skillful feints, and reading your opponent. Its tense and personal, but still showy and theatrical. Picture your favorite scene from an old samurai flick or premium HBO drama series. Chances are, you can recreate it in For Honor.

Ubisoft didn't send out codes until the day before release, so while I'd like to have a full review ready to go, that's going to have to wait a few days. I can provide you with my initial impressions though, which are mostly positive with one big exception.

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