Performance-enhancing patch for Crysis is ready for download

Today marks the last day you’ll need to resort to witchcraft in order to get a few more frames per second in Crysis, because the game’s first patch is finally here! Among the many items it addresses, here are the most noteworthy:

  • • Improved multi-GPU performance for users with multiple video game
  • cards
  • • Improved full screen anti-aliasing performance
  • • Improved general rendering performance
  • • Integrated advanced graphics settings which gives players more
  • options to tune graphics setting to their individual PC
  • • General weapons balancing improvements in multiplayer

But that’s only the tip of the iceberg — all of the specific fixes and tweaks can be seen after the break. Seriously, there’s a lot of ’em.

Let’s hope y’all will see superior results with Crysis after applying the update, but if not, there’s always the gameplay to fall back on, right? Right!?


  • • Fixed: Potential crash in D3D10
  • • Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
  • • Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
  • • Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
  • • Fixed: Memory leak with FSAA modes
  • • Fixed: Infinite ammo hacks.
  • • Fixed: Memory leak in D3D10 when switching screen modes
  • • Fixed: Muti optimizations
  • • Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
  • • Fixed: Crash when loading savegame with level exported recently by editor
  • • Fixed: Virtual keyboard does not function properly when a game pad is connected
  • • Fixed: Users can lose the ability to look around with the Right Stick
  • • Fixed: Setting screen resolution to “default” stops user from selecting last resolution
  • • Fixed: Bug when changing resolution in D3D10
  • • Fixed: Issues with Depth of field and water droplets in D3D10
  • • Fixed: Crash on NaN warning


  • • Added: Motion Blur UI and V.SYNC UI options
  • • Optimized: Motion blur
  • • Optimized: FSAA (Full Scene Anti-Aliasing)
  • • Optimized sound id implementation
  • • Enabled VSync functionality in D3D10
  • • New benchmarking files for ice CPU benchmark.
  • • http/xmlrpc password protected remote control session
  • • Marked debug cvars as cheat
  • • F12 (screenshot) now works in restricted mode as well


  • • Reduced LAW splash damage vs. infantry in PowerStruggle mode
  • • Slowed Rocket projectile speed down in MP slightly
  • • Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
  • • Reduced grenade explosion radius in multiplayer
  • • Clamped water tesselation to avoid cheating in MP
  • • MultiGPU improvements with depth map updates
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Jordan Devore
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random.
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