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Part Two of Monster Hunter: World's behind-the-scenes takes a look at game design

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C++ all around!

While I probably won't continue to post all of Capcom's behind-the-scenes videos for Monster Hunter: World, this latest entry in the series goes over a lot of concepts that aspiring game developers might kind interesting. Focusing on the design process for the wildly popular hunting simulator, this video even takes a look at how sound design is crucial in creating a believable and inviting environment.

Now I just have to wait for that PC version...I need a hug.

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Peter Glagowski
Peter GlagowskiAssociate Editor   gamer profile

Plucked right from the DToid community (formerly KingSigy), Peter is an aspiring writer with a passion for gaming and fitness. If you can't find him in front of a game, you'll most likely find hi... more + disclosures


 


 


Also on Destructoid: Monster Hunter: World   (160)   From our database:

  • Monster Hunter: World Spring Update to be revealed this week - Chris Moyse
  • Monster Hunter: World looks crisp with the high-res texture pack - Jordan Devore
  • Monster Hunter: World PC to receive optional texture upgrades - Chris Moyse
  • The Witcher quest just dropped in Monster Hunter: World - Jordan Devore
  • Monster Hunter: World pops 11 million units shipped and digitally sold - Chris Moyse
  • Monster Hunter: World now has ultrawide 21:9 support - Jordan Devore
  • Monster Hunter: World and The Witcher collide on February 8 - Jordan Devore
  • Monster Hunter: World's newest crossover event targets Assassin's Creed - Brett Makedonski
  • Monster Hunter: World's Iceborne expansion will have its own story - Brett Makedonski
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    Filed under... #Action #adventure #Capcom #documentary #japan #monster hunter #PC #PS4 #Sooo awesome #streaming video #Xbox One #YouTube

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