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Part Two of Monster Hunter: World's behind-the-scenes takes a look at game design

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C++ all around!

While I probably won't continue to post all of Capcom's behind-the-scenes videos for Monster Hunter: World, this latest entry in the series goes over a lot of concepts that aspiring game developers might kind interesting. Focusing on the design process for the wildly popular hunting simulator, this video even takes a look at how sound design is crucial in creating a believable and inviting environment.

Now I just have to wait for that PC version...I need a hug.

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Peter Glagowski
Peter GlagowskiAssociate Editor   gamer profile

Plucked right from the DToid community (formerly KingSigy), Peter is an aspiring writer with a passion for gaming and fitness. If you can't find him in front of a game, you'll most likely find hi... more + disclosures


 


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Also on destructoid: Monster Hunter: World   (132)   From our database:

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  • Here's how to make Monster Hunter: World's PC controls better - Patrick Hancock
  • Monster Hunter: World is now the biggest Japanese release in Steam history - Chris Moyse
  • Monster Hunter: World is off to an incredible start on PC - Peter Glagowski
  • Monster Hunter: World PC mods seemingly coming as Capcom adds Steam Workshop support - Brett Makedonski
  • Monster Hunter World's PC Port has fixed its crashing issue, but is still a beast to run - Patrick Hancock
  • Five tips to quickly beat Monster Hunter: World's Behemoth - Marcel Hoang
  • Final Fantasy's Behemoth runs wild in Monster Hunter: World today - Jordan Devore
  • Monster Hunter: World's PC port has some bad crashing issues - Peter Glagowski
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    Filed under... #Action #adventure #Capcom #documentary #japan #monster hunter #Monster Hunter World #PC #PS4 #Sooo awesome #streaming video #Xbox One #YouTube

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