(Update) Once the portable versions are delivered, the Mighty No. 9 saga can come to a close


Yikes times a thousand

[Update #2: Proper manuals that fit both boxes have arrived in the hands of some backers, myself included.]

[Update: A representative for Fangamer has responded on the oversized manual situation: "The English manuals fit the NES-style boxes correctly. Unfortunately, the Japanese manuals were printed at the same size as the English manuals, which don’t fit the Famicom-style boxes. We will be shipping a properly sized replacement manual to everyone who got the JP box+manual (at no additional charge, of course)."]

Fangamer has made good on their promise to deliver physical backer rewards for Mighty No. 9, several years after the campaign began. Based on reports Fangamer is not to blame, but rather core developer Comcept, as they allegedly did not deliver the assets required to the former to get rewards out in a timely manner.

However, movement was made on that front after Comcept was acquired by Level-5. Fangamer swiftly sent out surveys earlier this month, and as of today, several folks (including myself) have obtained their rewards. All is well, finally.

Well, not quite. There's still a bit of bad blood with the project, namely in the department of portable ports. Comcept also promised that the game would hit the 3DS and Vita platforms (something many backers held them to, as they only pitched in money for those versions), but multiple delays have stopped that from happening. Delays so severe actually, that progress only resumed recently on the pair of ports.

It's...really bad. It's a crash course on what not to do in terms of producing a Kickstarter. But what's done is done, and this whole saga is nearly over.

[Disclaimer: My backer reward was an unassembled game box and a manual. Somehow, someway, the manual doesn't fit in the box. I've reached out to Fangamer for comment.]

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Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures



Also on Destructoid: Mighty No. 9   (113)   From our database:

  • A complete history of Mighty No. 9's unseen 3DS and Vita ports, and the hunt to find out what happened - Chris Carter
  • Mighty No. 9's 3DS and Vita editions remain unreleased, developer still silent - Chris Carter
  • (Update) Once the portable versions are delivered, the Mighty No. 9 saga can come to a close - Chris Carter
  • One year after launch, Mighty No. 9 physical rewards MIGHT be going out - Chris Carter
  • The saga of broken Mighty No. 9 promises might end, portable versions, physical rewards still in the works - Chris Carter
  • Mighty No. 9 physical rewards still coming despite Comcept's total silence on the issue - Chris Carter
  • Mighty No. 9's nearly four-hour-long credits last longer than the game - Jed Whitaker
  • Comcept is dealing with Mighty No. 9's launch woes - Chris Carter
  • Sad Mighty No. 9 livestream caps off Inafune's wild ride - Chris Carter
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    Filed under... #3DS #Comcept #Kickstarter #Mega Man #PS Vita #PS4 #Wii U #Xbox One



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